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General Tabletop Discussion
*TTRPGs General
Some Shadowrun Troubles
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<blockquote data-quote="Umbran" data-source="post: 6087668" data-attributes="member: 177"><p>The power behind that concept is significant, so I think you're right to wonder about how to handle it.</p><p></p><p>On the other hand, the power is also negligible. You can imagine in the fictional world that shadowrunners would have to do significant work to actually get jobs. So, this would make a whole lot of sense. But, really, when was the last time a PC shadowrunner didn't have work coming to them, falling in their laps? Have you, as a GM, ever made PCs scrounge around and work hard just to find work? If not, then the club isn't actually useful, in and of itself. It is merely background dressing.</p><p></p><p>What is the difference between the character owning the club, and the character having a long list of contacts he's bought, and he just hangs out at the club so folks know where to meet him? Figure out how the player's suggestion would differ from how you normally run the game, if at all, and base the cost of the setup on that. You might just tell him, "Sure. You still have to buy all your contacts, but we can frame it as they all know you through this club..." You might tell him, "you have the equivalent of a day job - you have restrictions on when you can go on runs, but you get some base income in return," or you might impose some significant costs if it is going to be a big deal in terms of game effect.</p><p></p><p>And, whatever you choose, let the player know how you're running it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6087668, member: 177"] The power behind that concept is significant, so I think you're right to wonder about how to handle it. On the other hand, the power is also negligible. You can imagine in the fictional world that shadowrunners would have to do significant work to actually get jobs. So, this would make a whole lot of sense. But, really, when was the last time a PC shadowrunner didn't have work coming to them, falling in their laps? Have you, as a GM, ever made PCs scrounge around and work hard just to find work? If not, then the club isn't actually useful, in and of itself. It is merely background dressing. What is the difference between the character owning the club, and the character having a long list of contacts he's bought, and he just hangs out at the club so folks know where to meet him? Figure out how the player's suggestion would differ from how you normally run the game, if at all, and base the cost of the setup on that. You might just tell him, "Sure. You still have to buy all your contacts, but we can frame it as they all know you through this club..." You might tell him, "you have the equivalent of a day job - you have restrictions on when you can go on runs, but you get some base income in return," or you might impose some significant costs if it is going to be a big deal in terms of game effect. And, whatever you choose, let the player know how you're running it. [/QUOTE]
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Some Shadowrun Troubles
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