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<blockquote data-quote="Rhenny" data-source="post: 5942538" data-attributes="member: 18333"><p>Our group didn't miss AoO either. The movement was much more dynamic. There are still strategies to protect the squishies in 5e. Players can:</p><p></p><p>form a wall in front of the squishies</p><p>use terrain (choke points) to set up defensible positions</p><p>use cover</p><p>watch each other's back</p><p>run</p><p>use spells like frost ray on potential squishy beaters</p><p>position the guardian near the squishy or injured PC</p><p>tip over tables to keep foes from going around you</p><p>use improvised actions (trip or grapple) foes to keep them from running to hit the squishy or injured PCs</p><p></p><p>and I'm sure many more.</p><p></p><p>AoO always took too much time and effort. I also hated DMing creatures with AoO. I had to decide..is this the type of creature who would risk taking AoO or not? I hated making that decision.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5942538, member: 18333"] Our group didn't miss AoO either. The movement was much more dynamic. There are still strategies to protect the squishies in 5e. Players can: form a wall in front of the squishies use terrain (choke points) to set up defensible positions use cover watch each other's back run use spells like frost ray on potential squishy beaters position the guardian near the squishy or injured PC tip over tables to keep foes from going around you use improvised actions (trip or grapple) foes to keep them from running to hit the squishy or injured PCs and I'm sure many more. AoO always took too much time and effort. I also hated DMing creatures with AoO. I had to decide..is this the type of creature who would risk taking AoO or not? I hated making that decision. [/QUOTE]
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