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<blockquote data-quote="CM" data-source="post: 6320663" data-attributes="member: 18340"><p><strong>Reducing falling damage: </strong>Playtest rules mention that you stay standing after a fall if you avoid taking falling damage, but there doesn't appear to be any way to do so other than magic. Acrobatics doesn't mention it. I'd probably rule it a Dex save with Acrobatics skill proficiency adding proficiency bonus, DC 15 to reduce fall distance by 10', DC 20 for 20', DC 25 for 30', etc.</p><p></p><p><strong>Stacking skills and tools: </strong>Alice and Bob are scaling a wall. Alice is proficient in Athletics and Bob is proficient in the climber's kit. Both roll a Strength check and add their proficiency bonus. If Alice becomes proficient in the climber's kit too, she doesn't appear to gain any benefit from it. It seems to me if a tool completely duplicates a skill's effect and you are trained in both, you should get advantage, but there's nothing hard and fast in the rules AFAICT.</p><p></p><p><strong>Perform Skill:</strong> not having modes of performance specified doesn't really sit well with me, but I fully understand the need for simplicity.</p><p></p><p><strong>Tool Proficiencies: </strong>Anybody have any new homebrew tools? Also, I wish the adventuring gear lists denoted which items were tools with an asterisk or something. What is a tool proficiency "worth" compared to a skill proficiency? It seems some, like <em>thieves tools</em> are pretty significant.</p></blockquote><p></p>
[QUOTE="CM, post: 6320663, member: 18340"] [B]Reducing falling damage: [/B]Playtest rules mention that you stay standing after a fall if you avoid taking falling damage, but there doesn't appear to be any way to do so other than magic. Acrobatics doesn't mention it. I'd probably rule it a Dex save with Acrobatics skill proficiency adding proficiency bonus, DC 15 to reduce fall distance by 10', DC 20 for 20', DC 25 for 30', etc. [B]Stacking skills and tools: [/B]Alice and Bob are scaling a wall. Alice is proficient in Athletics and Bob is proficient in the climber's kit. Both roll a Strength check and add their proficiency bonus. If Alice becomes proficient in the climber's kit too, she doesn't appear to gain any benefit from it. It seems to me if a tool completely duplicates a skill's effect and you are trained in both, you should get advantage, but there's nothing hard and fast in the rules AFAICT. [B]Perform Skill:[/B] not having modes of performance specified doesn't really sit well with me, but I fully understand the need for simplicity. [B]Tool Proficiencies: [/B]Anybody have any new homebrew tools? Also, I wish the adventuring gear lists denoted which items were tools with an asterisk or something. What is a tool proficiency "worth" compared to a skill proficiency? It seems some, like [I]thieves tools[/I] are pretty significant. [/QUOTE]
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