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General Tabletop Discussion
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Some specific power questions
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<blockquote data-quote="DMScott" data-source="post: 1601437" data-attributes="member: 11734"><p>Not by the rules. You could implement one via any number of house rules, but that'd make the power rank even more pointless than it already is, as you note. Invisibility is one power I'd like to see completely redone (incorporeal is another), both are heavily front-loaded.</p><p></p><p></p><p></p><p>As written, this is pretty much a GM's call situation, based on the special effects of the power. Full control by the player would probably be worth an extra. I personally prefer having the GM control the entry point, as appropriate for the power and situation, just has more of a comic book feel.</p><p></p><p></p><p></p><p>Sure. That sort of thing is all GM's call stuff - the Time of Crisis adventure features a ton of dimension hopping and a lot of time-based weirdness that can be handwaved away in proper comic book style.</p><p></p><p></p><p></p><p>No discount. Double the damage, double the points, seems fair to me.</p><p></p><p></p><p></p><p>Think this would work: Precognition with the Uncontrolled flaw, and possibly another flaw to only receive vague feelings rather than images of the future.</p><p></p><p></p><p></p><p>No, you don't. I think the Improved TWF text is just taken from one of the SRDs - it's effect is that you make one attack with the primary weapon and two with the off-hand, which might seem a little weird. If you want to allow people to make four (or more) attacks, you could add a feat that allows an attack at -5 to your attack bonus, cumulative if you take the feat multiple times and AB must be positive.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1601437, member: 11734"] Not by the rules. You could implement one via any number of house rules, but that'd make the power rank even more pointless than it already is, as you note. Invisibility is one power I'd like to see completely redone (incorporeal is another), both are heavily front-loaded. As written, this is pretty much a GM's call situation, based on the special effects of the power. Full control by the player would probably be worth an extra. I personally prefer having the GM control the entry point, as appropriate for the power and situation, just has more of a comic book feel. Sure. That sort of thing is all GM's call stuff - the Time of Crisis adventure features a ton of dimension hopping and a lot of time-based weirdness that can be handwaved away in proper comic book style. No discount. Double the damage, double the points, seems fair to me. Think this would work: Precognition with the Uncontrolled flaw, and possibly another flaw to only receive vague feelings rather than images of the future. No, you don't. I think the Improved TWF text is just taken from one of the SRDs - it's effect is that you make one attack with the primary weapon and two with the off-hand, which might seem a little weird. If you want to allow people to make four (or more) attacks, you could add a feat that allows an attack at -5 to your attack bonus, cumulative if you take the feat multiple times and AB must be positive. [/QUOTE]
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