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General Tabletop Discussion
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Some specific questions about a few virtual tabletops, help appreciated!
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<blockquote data-quote="Matchstick" data-source="post: 5293811" data-attributes="member: 217"><p>As mentioned above, you're always going to have potential connection issues with VTT's. We use FG, and the only person that had to wrestle with connection setup was me (as the host). My setup at home is more complicated than it needs to be, but I was able to get FG set up in a half hour or less (mostly I needed to get the password for my router from the ISP). FG has done a lot to try and make this process as easy as possible:</p><p></p><p>- They have a "Test" button to, well, test the connection to the server (yourself).</p><p>- That same screen has your IP address and port and stuff right on it.</p><p>- They have an "alias" system you can use so players don't have to remember IP addresses (you can do IP if you want).</p><p>- They remember the last place you connected, so you don't have to re-enter information.</p><p>- I think the new version will try to use PnP to configure routers if possible.</p><p></p><p>With FG (and I would think with other VTT's as well) there really shouldn't be anything that the clients have to do. They're just connecting to an internet server and port. It's only the host that needs to be set up correctly (and thus may have the issues). </p><p></p><p>FG's maps do more than what I need for my game. I tend to run my game like a tabletop game, and we've never used minis or maps. We still wouldn't if we weren't using FG where I can quick draw up a map or make one in CC3. But for a map oriented game you should look at Maptool. Working with maps to that extent is that program's biggest strength (from what I understand, I haven't used it). </p><p></p><p>Again, I can't speak for Maptools, but the FG community is great.</p></blockquote><p></p>
[QUOTE="Matchstick, post: 5293811, member: 217"] As mentioned above, you're always going to have potential connection issues with VTT's. We use FG, and the only person that had to wrestle with connection setup was me (as the host). My setup at home is more complicated than it needs to be, but I was able to get FG set up in a half hour or less (mostly I needed to get the password for my router from the ISP). FG has done a lot to try and make this process as easy as possible: - They have a "Test" button to, well, test the connection to the server (yourself). - That same screen has your IP address and port and stuff right on it. - They have an "alias" system you can use so players don't have to remember IP addresses (you can do IP if you want). - They remember the last place you connected, so you don't have to re-enter information. - I think the new version will try to use PnP to configure routers if possible. With FG (and I would think with other VTT's as well) there really shouldn't be anything that the clients have to do. They're just connecting to an internet server and port. It's only the host that needs to be set up correctly (and thus may have the issues). FG's maps do more than what I need for my game. I tend to run my game like a tabletop game, and we've never used minis or maps. We still wouldn't if we weren't using FG where I can quick draw up a map or make one in CC3. But for a map oriented game you should look at Maptool. Working with maps to that extent is that program's biggest strength (from what I understand, I haven't used it). Again, I can't speak for Maptools, but the FG community is great. [/QUOTE]
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