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Some Spells for review.
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<blockquote data-quote="GuardianLurker" data-source="post: 420067" data-attributes="member: 786"><p><strong>Re: Re: Re: Some Spells for review.</strong></p><p></p><p></p><p>You're still shifting something to the Ethereal Plane, even if you only do that for 1d4 round. The rest of the effects you list are merely results of that shifting, not the spell itself. For a first level spell, the partial petrification is probably better model for "you can't hurt us, we can't hurt you", since DR 10/+5 will effectively block any attack (other than spells) a low-level party has. Note however, that DR 10/+5 is also the same protection granted by <em>stoneskin</em>. I think you're saved by the short duration and immobility, though.</p><p></p><p>I also understand you're trying to the <em>Plane Shift</em> ability of the full-power prismatic spells. I'm at a loss as to what could replace it, though a short duration <em>gaseous form</em> or some such may be a viable alternative. The main problem is that planar travel of any form isn't really suitable for low-level parties; the first spell that really deals with this is <em>blink</em> and even with it's limitations, <em>blink</em> is still one of the more powerful 3rd level spells. It's a poser.</p><p></p><p></p><p>I'm glad you brought <em>color spray</em> up, as it had slipped my mind. You do realize that <em>color spray</em> is supposed to be the 1st level prismatic spell you're trying to create? The points you make are good ones (though I think I disagree about the spell selection - I'd definitely choose this over MM, for instance), and it's not a knock against the need/desire for a lower-powered but more complete prismatic effect.</p><p></p><p>I also think you went a little too far on nerfing the damage; a d4 or d6 of the appropriate damages would probably be more in keeping with the damage guidelines, without being excessive.</p><p></p><p>Also, I'm still unsure about the partial petrification effect; while the combination of its two subeffects seems to be aprropriately balanced, in some sense it's a combination of <em>stoneskin</em> and <em>hold person</em>. These are both incredibly powerful spells in their own right.</p><p></p><p>You've managed to convince me that it's more likely a 2nd or 3rd level spell.</p><p></p><p></p><p>Actually, when I first read the spell, it wasn't clear if you were modelling <em>flaming sphere</em> or an artillery-flare burst effect. Either way, it's <strong>very</strong> different from the other prismatic spells, which are all either immobile, or an instaneous cone. And the cone effect only affects typically a single opponent (perhaps as many as 3 closely-packed ones).</p><p></p><p>Consider what a mobile rolling Prismatic Sphere would be like.</p><p></p><p>Of all the new prismatic spells, <em>prismatic strobe</em> is the most innovative, and also the one that worries me the most, because I'm not sure how the changes will affect its power. Right now, I'm leaning towards a +2 (or +3) level adjustment from <em>flash</em>.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 420067, member: 786"] [b]Re: Re: Re: Some Spells for review.[/b] You're still shifting something to the Ethereal Plane, even if you only do that for 1d4 round. The rest of the effects you list are merely results of that shifting, not the spell itself. For a first level spell, the partial petrification is probably better model for "you can't hurt us, we can't hurt you", since DR 10/+5 will effectively block any attack (other than spells) a low-level party has. Note however, that DR 10/+5 is also the same protection granted by [i]stoneskin[/i]. I think you're saved by the short duration and immobility, though. I also understand you're trying to the [i]Plane Shift[/i] ability of the full-power prismatic spells. I'm at a loss as to what could replace it, though a short duration [i]gaseous form[/i] or some such may be a viable alternative. The main problem is that planar travel of any form isn't really suitable for low-level parties; the first spell that really deals with this is [i]blink[/i] and even with it's limitations, [i]blink[/i] is still one of the more powerful 3rd level spells. It's a poser. I'm glad you brought [i]color spray[/i] up, as it had slipped my mind. You do realize that [i]color spray[/i] is supposed to be the 1st level prismatic spell you're trying to create? The points you make are good ones (though I think I disagree about the spell selection - I'd definitely choose this over MM, for instance), and it's not a knock against the need/desire for a lower-powered but more complete prismatic effect. I also think you went a little too far on nerfing the damage; a d4 or d6 of the appropriate damages would probably be more in keeping with the damage guidelines, without being excessive. Also, I'm still unsure about the partial petrification effect; while the combination of its two subeffects seems to be aprropriately balanced, in some sense it's a combination of [i]stoneskin[/i] and [i]hold person[/i]. These are both incredibly powerful spells in their own right. You've managed to convince me that it's more likely a 2nd or 3rd level spell. Actually, when I first read the spell, it wasn't clear if you were modelling [i]flaming sphere[/i] or an artillery-flare burst effect. Either way, it's [b]very[/b] different from the other prismatic spells, which are all either immobile, or an instaneous cone. And the cone effect only affects typically a single opponent (perhaps as many as 3 closely-packed ones). Consider what a mobile rolling Prismatic Sphere would be like. Of all the new prismatic spells, [i]prismatic strobe[/i] is the most innovative, and also the one that worries me the most, because I'm not sure how the changes will affect its power. Right now, I'm leaning towards a +2 (or +3) level adjustment from [i]flash[/i]. [/QUOTE]
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