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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Some Spells for your review...
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<blockquote data-quote="Ibram" data-source="post: 2231733" data-attributes="member: 17640"><p>Here are some spells I've created for my homebrew game. I'd like feedback on how clear the wording is and how balanced they seem.</p><p></p><p>this link leads to a description of my magic system:</p><p><a href="http://www.enworld.org/showthread.php?t=130923" target="_blank">http://www.enworld.org/showthread.php?t=130923</a></p><p></p><p><strong>Bind Undead</strong></p><p><strong>Dark [Necromancy]</strong></p><p><strong>Level:</strong> 4</p><p><strong>Components: </strong>V, S, F</p><p><strong>Casting Time:</strong> One minute</p><p><strong>Target:</strong> One creature with the undead type</p><p><strong>Range:</strong> 25 ft + 5 ft / level</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will Negates</p><p><strong>Spell Resistance:</strong> Yes</p><p><strong>Description:</strong></p><p> Through this spell the caster is able to gain control of a creature with the Undead type. The undead and the caster must make opposed will saves. If the caster wins then the undead is added to those under his control (this new undead cannot exceed the total undead the caster is allowed to control). If the undead is a free willed undead (such as a vampire or a Wight) then every month the vampire may attempt to break free, though at a -4 profane penalty to the will save. If the undead is under the control of another caster then the undead uses its controllers will save instead of its own. If cast on desecrated land then the caster receives a +2 profane bonus to his will save, if unhallowed land is used then the bonus increases to +4 .</p><p>Focus: a tiny wooden casket prepared by the caster, costing 25s.</p><p></p><p><strong>Brand of Tal’ru’n</strong></p><p><strong>High Magic [Enchantment]</strong></p><p><strong>Level: </strong>2</p><p><strong>Components: </strong>V, S</p><p><strong>Casting Time: </strong>One Standard Action</p><p><strong>Target:</strong> One Creature</p><p><strong>Range: </strong>Touch</p><p><strong>Duration:</strong> One hour per magic bonus</p><p><strong>Saving throw:</strong> Yes, will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>Description:</p><p> This spell places an invisible brand on the target, allowing the caster to follow him. As long as the target is within 60 ft the caster knows (to within 5 ft) where the target is, otherwise the caster knows which direction and roughly how far away the target is.</p><p></p><p><strong>Falcons Eyes</strong></p><p><strong>Natural [Wild]</strong></p><p><strong>Level: </strong>1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One Standard Action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> A bird of Small or smaller size</p><p><strong>Duration: </strong>Five minute / Magic Bonus</p><p><strong>Saving Throw:</strong> None, can only be cast on a willing target</p><p><strong>Spell Resistance:</strong> No</p><p><strong>Description:</strong></p><p> When cast this spell allows the caster to see through the eyes of a bird. The bird must be willing for the spell to take effect. This spell does not allow you to communicate with the bird, or guide its movements, only observe what it sees. If the bird is slain then the spell ends immediately.</p></blockquote><p></p>
[QUOTE="Ibram, post: 2231733, member: 17640"] Here are some spells I've created for my homebrew game. I'd like feedback on how clear the wording is and how balanced they seem. this link leads to a description of my magic system: [url]http://www.enworld.org/showthread.php?t=130923[/url] [B]Bind Undead Dark [Necromancy][/B] [B]Level:[/B] 4 [B]Components: [/B]V, S, F [B]Casting Time:[/B] One minute [B]Target:[/B] One creature with the undead type [B]Range:[/B] 25 ft + 5 ft / level [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Will Negates [B]Spell Resistance:[/B] Yes [B]Description:[/B] Through this spell the caster is able to gain control of a creature with the Undead type. The undead and the caster must make opposed will saves. If the caster wins then the undead is added to those under his control (this new undead cannot exceed the total undead the caster is allowed to control). If the undead is a free willed undead (such as a vampire or a Wight) then every month the vampire may attempt to break free, though at a -4 profane penalty to the will save. If the undead is under the control of another caster then the undead uses its controllers will save instead of its own. If cast on desecrated land then the caster receives a +2 profane bonus to his will save, if unhallowed land is used then the bonus increases to +4 . Focus: a tiny wooden casket prepared by the caster, costing 25s. [B]Brand of Tal’ru’n High Magic [Enchantment] Level: [/B]2 [B]Components: [/B]V, S [B]Casting Time: [/B]One Standard Action [B]Target:[/B] One Creature [B]Range: [/B]Touch [B]Duration:[/B] One hour per magic bonus [B]Saving throw:[/B] Yes, will negates [B]Spell Resistance:[/B] Yes Description: This spell places an invisible brand on the target, allowing the caster to follow him. As long as the target is within 60 ft the caster knows (to within 5 ft) where the target is, otherwise the caster knows which direction and roughly how far away the target is. [B]Falcons Eyes[/B] [B]Natural [Wild] Level: [/B]1 [B]Components:[/B] V, S [B]Casting Time:[/B] One Standard Action [B]Range:[/B] Touch [B]Target:[/B] A bird of Small or smaller size [B]Duration: [/B]Five minute / Magic Bonus [B]Saving Throw:[/B] None, can only be cast on a willing target [B]Spell Resistance:[/B] No [B]Description:[/B] When cast this spell allows the caster to see through the eyes of a bird. The bird must be willing for the spell to take effect. This spell does not allow you to communicate with the bird, or guide its movements, only observe what it sees. If the bird is slain then the spell ends immediately. [/QUOTE]
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