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Some spells from a archmage
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<blockquote data-quote="Thresher" data-source="post: 680630" data-attributes="member: 9983"><p>Yeah, Im not sure what to do with Disruption. Was thinking of just having the stun-deafness effect and leaving it as a 1st level without the damage or vice-versa. </p><p>Just got sick of using Burning Hands <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the silence spell, 5ft AoE isnt very big so it would only effect one person and it always annoyed me that there wasnt a wiz version of silence, even if it was just done under the Illusion school. </p><p>Seemed it was the spell everyone got except the primary spellcasters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I dunno, if someone wanted to up it to 3rd for their games they'd be more than welcome.</p><p></p><p>Ranged touch range, I dont ever remember seeing a listing anywhere for it so I was thinking maybe 100-150ft range as a guess? </p><p>A real problem as a caster Ive noticed is your well meaning but stupid tanks running into melee asap, not that they cant wait until the end of the round until you softened the enemy up.</p><p>Or hang back to protect you...</p><p>No matter how many times you tell them...</p><p>grr!</p><p>Anyway, most of the real straight-up damage spells in D&D Ive noticed are almost always an area of effect so some ranged single target spells are nice to have.</p><p>Suppose I should research the 9th level version of magic missile one day too... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edit for DC</p><p>My take on Force was as a destructive power (as opposed to a passive one like Wall of Force) you could have it concentrated on a central point and then have it expand violently, sort of like a conventional explosive. It was an idea from another game system that used it. With that you do get concussion effects, deafness and the like. Most of the offensive force spells that I detailed are quite low in damage and small in AoE so I dont really see it being a problem for most people.</p><p></p><p>As for Earth not being an energy type that is true, however, being impaled on a large chunk of summoned rock propelled at high velocity is a different story <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Im not sure how 3E handles the cross-over spells that use a bit of both to work it out ie, some of the 2E ones where a bit of Conjuration/Evocation and the like.</p><p></p><p>As for the mantle spell, it does have a 12hr duration which is like the same level of Seeming and it isnt bothered by combat. Aside from that, maybe its a case of the penalties being dropped if you didnt like it being a bit 'broken' as a spell and keeping it 5th level.</p></blockquote><p></p>
[QUOTE="Thresher, post: 680630, member: 9983"] Yeah, Im not sure what to do with Disruption. Was thinking of just having the stun-deafness effect and leaving it as a 1st level without the damage or vice-versa. Just got sick of using Burning Hands :) As for the silence spell, 5ft AoE isnt very big so it would only effect one person and it always annoyed me that there wasnt a wiz version of silence, even if it was just done under the Illusion school. Seemed it was the spell everyone got except the primary spellcasters :) I dunno, if someone wanted to up it to 3rd for their games they'd be more than welcome. Ranged touch range, I dont ever remember seeing a listing anywhere for it so I was thinking maybe 100-150ft range as a guess? A real problem as a caster Ive noticed is your well meaning but stupid tanks running into melee asap, not that they cant wait until the end of the round until you softened the enemy up. Or hang back to protect you... No matter how many times you tell them... grr! Anyway, most of the real straight-up damage spells in D&D Ive noticed are almost always an area of effect so some ranged single target spells are nice to have. Suppose I should research the 9th level version of magic missile one day too... :D Edit for DC My take on Force was as a destructive power (as opposed to a passive one like Wall of Force) you could have it concentrated on a central point and then have it expand violently, sort of like a conventional explosive. It was an idea from another game system that used it. With that you do get concussion effects, deafness and the like. Most of the offensive force spells that I detailed are quite low in damage and small in AoE so I dont really see it being a problem for most people. As for Earth not being an energy type that is true, however, being impaled on a large chunk of summoned rock propelled at high velocity is a different story :) Im not sure how 3E handles the cross-over spells that use a bit of both to work it out ie, some of the 2E ones where a bit of Conjuration/Evocation and the like. As for the mantle spell, it does have a 12hr duration which is like the same level of Seeming and it isnt bothered by combat. Aside from that, maybe its a case of the penalties being dropped if you didnt like it being a bit 'broken' as a spell and keeping it 5th level. [/QUOTE]
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