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Some spells from a archmage
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<blockquote data-quote="DreamChaser" data-source="post: 681266" data-attributes="member: 1190"><p>The thing I'm still not sure on is how the force effect you describe would cause stun or deafness.</p><p></p><p>Keep in mind, when determining power level, that force effects affect ethereal/incorporeal opponents.</p><p></p><p>Here would be my take on a few of these.</p><p></p><p>Micarlin's Disruption</p><p>Evocation [Force]</p><p>Level: Sorc/wiz 1</p><p>Components: V, S</p><p>Casting time: 1 action</p><p>Range: 10ft</p><p>Area: 90 degrees in front of caster hand</p><p>Duration: Instant</p><p>Saving Throw: Reflex half; Fort negates</p><p>Spell Resistance: Yes</p><p></p><p>A wave of force, invisible but for a mirage-like ripple, discharges from the caster's hand, rippling out to 10-feet and terminating in a crack, like the snap of wood. Any creature caught in the area takes 1d4 +1 point per 2 levels (max +5) of damage (Reflex half) and is stunned for 1 round (Fort negates). Because this is a force effect, it affects incorporeal and ethereal creatures normally.</p><p></p><p>Micarlin's Concussion</p><p>Evocation [Force]</p><p>Level: Sorc/wiz 3</p><p>Components: V, S, M</p><p>Casting time: 1 action</p><p>Range: Medium</p><p>Area: 15ft radius spread</p><p>Duration: Instant</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p></p><p>When this spell is cast, a shimmering ball of force leaps from the caster's hand and streaks to the target area and expodes into thousands of small waves of force that eminate from the center to a radius of 15 feet. Any creature or object caught in the area suffers 1d4 points of damage per level of the caster (max. 10d4) from buffeting waves of force. If the ball strikes anything one its way, it detonates early.</p><p></p><p>Because this spell is a force effect, incorporeal and ethereal creatures and objects are affected normally.</p><p>Material component: a glass bead.</p><p></p><p>Micarlin's Delayed Impact</p><p>Evocation [Force]</p><p>Level: Sorc/wiz 7</p><p>Area: 30ft radius spread</p><p>Duration: Instant to 5 rounds</p><p></p><p>as <em>Micarlin's Concussion</em> except as noted above plus the spell deals 1d6 damage per level (max 20d6) and deals double damage to anyone or anything within 5 feet of the detonation. In addition, the shimmering bead can be set to detonate as long as 5 rounds after the spell is cast. Touching the bead causes the spell to detonate early.</p><p>Material Component: a crystal bead filled with sand</p><p></p><p><strong>less damage and stun because it is able to affect incorporeal (and no deafness since it isn't sonic)</strong></p><p></p><p></p><p></p><p>Micarlin's Earthen Fury</p><p>Conjuration (Creation)</p><p>Level: Sorc/wiz 3</p><p>Components: V, S, M</p><p>Casting time: 1 action</p><p>Range: 50ft.</p><p>Target: 1 creature</p><p>Duration: Instant</p><p>Saving Throw: No</p><p>Spell Resistance: No</p><p></p><p>Upon completing this spell, a javelin of stone appears in the casters hand and hurls itself at a single target. The caster must succeed in a ranged attack to hit. If successful, the javelin hits and shatters into thousands of needle sharp points of stone. The target creature takes 1d4 points of piercing damage per level of the caster (max. 10d4). This damage is subject to DR normally and is not considered to be a magical weapon or substance.</p><p>Material component: a shard of flint.</p><p></p><p><strong>make it more physical. normal ranged attack, DR, the whole thing.</strong></p></blockquote><p></p>
[QUOTE="DreamChaser, post: 681266, member: 1190"] The thing I'm still not sure on is how the force effect you describe would cause stun or deafness. Keep in mind, when determining power level, that force effects affect ethereal/incorporeal opponents. Here would be my take on a few of these. Micarlin's Disruption Evocation [Force] Level: Sorc/wiz 1 Components: V, S Casting time: 1 action Range: 10ft Area: 90 degrees in front of caster hand Duration: Instant Saving Throw: Reflex half; Fort negates Spell Resistance: Yes A wave of force, invisible but for a mirage-like ripple, discharges from the caster's hand, rippling out to 10-feet and terminating in a crack, like the snap of wood. Any creature caught in the area takes 1d4 +1 point per 2 levels (max +5) of damage (Reflex half) and is stunned for 1 round (Fort negates). Because this is a force effect, it affects incorporeal and ethereal creatures normally. Micarlin's Concussion Evocation [Force] Level: Sorc/wiz 3 Components: V, S, M Casting time: 1 action Range: Medium Area: 15ft radius spread Duration: Instant Saving Throw: Reflex half Spell Resistance: Yes When this spell is cast, a shimmering ball of force leaps from the caster's hand and streaks to the target area and expodes into thousands of small waves of force that eminate from the center to a radius of 15 feet. Any creature or object caught in the area suffers 1d4 points of damage per level of the caster (max. 10d4) from buffeting waves of force. If the ball strikes anything one its way, it detonates early. Because this spell is a force effect, incorporeal and ethereal creatures and objects are affected normally. Material component: a glass bead. Micarlin's Delayed Impact Evocation [Force] Level: Sorc/wiz 7 Area: 30ft radius spread Duration: Instant to 5 rounds as [i]Micarlin's Concussion[/i] except as noted above plus the spell deals 1d6 damage per level (max 20d6) and deals double damage to anyone or anything within 5 feet of the detonation. In addition, the shimmering bead can be set to detonate as long as 5 rounds after the spell is cast. Touching the bead causes the spell to detonate early. Material Component: a crystal bead filled with sand [b]less damage and stun because it is able to affect incorporeal (and no deafness since it isn't sonic)[/b] Micarlin's Earthen Fury Conjuration (Creation) Level: Sorc/wiz 3 Components: V, S, M Casting time: 1 action Range: 50ft. Target: 1 creature Duration: Instant Saving Throw: No Spell Resistance: No Upon completing this spell, a javelin of stone appears in the casters hand and hurls itself at a single target. The caster must succeed in a ranged attack to hit. If successful, the javelin hits and shatters into thousands of needle sharp points of stone. The target creature takes 1d4 points of piercing damage per level of the caster (max. 10d4). This damage is subject to DR normally and is not considered to be a magical weapon or substance. Material component: a shard of flint. [b]make it more physical. normal ranged attack, DR, the whole thing.[/b] [/QUOTE]
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