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Some things I don't care for in the D&D culture
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<blockquote data-quote="MoonSong" data-source="post: 6651723" data-attributes="member: 6689464"><p>Well, I'm a confessed shameless rules lawyer. So well, I can give a copper or two about it. Balance is important to me, but not that important. But it is important, Part of it is a certain inferiority complex, you see I love sorcerers and hate wizards with a passion, this hate is because I cannot identify with wizards, their story and motivations are a no-sell for me. On the other hand sorcerers can have more origins and motivations and I love them because of it. That's why I care about balance, I shouldn't have an inferior spellcaster just because I don't like the wizard flavour. (Really cartoon Presto and Disney's Merlin ruined wizards for me ) A similar thing happens for all other cases -two swords, Giant hammers, etc-.</p><p></p><p>On rules lawyering, I find it is a way to have fun. I like to think things are fair, and the agency that comes with rules. I don't like to receive special treatment or feel like I'm receiving it, it kind of sets you apart from the group, it "others" you, like you don't belong there, I also don't like to feel like I'm at the whim of the DM. So by rules lawyering I get to feel like I have agency and not receiving special treatment, it is all in the rules so it is fine! It also helps to avoid pointless drama and discussion, and it helps to pinpoint bad egomaniac DMs early on.</p><p></p><p>PS. Funnily enough, I tend to rules lawyer less the more codified things are. I barely ever did it when playing 4e, on the other hand 5e feels like I need to do it more than ever!</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6651723, member: 6689464"] Well, I'm a confessed shameless rules lawyer. So well, I can give a copper or two about it. Balance is important to me, but not that important. But it is important, Part of it is a certain inferiority complex, you see I love sorcerers and hate wizards with a passion, this hate is because I cannot identify with wizards, their story and motivations are a no-sell for me. On the other hand sorcerers can have more origins and motivations and I love them because of it. That's why I care about balance, I shouldn't have an inferior spellcaster just because I don't like the wizard flavour. (Really cartoon Presto and Disney's Merlin ruined wizards for me ) A similar thing happens for all other cases -two swords, Giant hammers, etc-. On rules lawyering, I find it is a way to have fun. I like to think things are fair, and the agency that comes with rules. I don't like to receive special treatment or feel like I'm receiving it, it kind of sets you apart from the group, it "others" you, like you don't belong there, I also don't like to feel like I'm at the whim of the DM. So by rules lawyering I get to feel like I have agency and not receiving special treatment, it is all in the rules so it is fine! It also helps to avoid pointless drama and discussion, and it helps to pinpoint bad egomaniac DMs early on. PS. Funnily enough, I tend to rules lawyer less the more codified things are. I barely ever did it when playing 4e, on the other hand 5e feels like I need to do it more than ever! [/QUOTE]
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Some things I don't care for in the D&D culture
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