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Some things I don't care for in the D&D culture
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<blockquote data-quote="Lanefan" data-source="post: 6652964" data-attributes="member: 29398"><p>I'll have to give that one a look too, and for what's missing it'd be easy enough to just use D&D 0e or 1e resources to in-fill. That said, "Gary-ese" is to me a large part of what makes the game the marvel it is. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Though they've become more hard-wired as time's gone by, those things have mostly been in since pretty close to Day 1. And all of those are just fine - I'd far rather the game's conceits be based on Tolkein than on Salvatore, for example.</p><p></p><p>As for the OP: seeking balance for balance's sake - particularly short-term or here-and-now balance - is a fool's errand, as it seems the designers are slowly realizing. To some extent the culture seems to have drifted towards players always wanting to be involved all the time with everything, even if it makes no in-game sense. 5e seems to have a decent underlying balance upon which you as DM can build whatever you like.</p><p></p><p>Rules lawyers, unfortunately, are as built-in a part of the game as anything [MENTION=59506]El Mahdi[/MENTION] lists in the quote above; all you can do is find a way to gently (or maybe not so gently) ease them out of your game if that sort of play isn't your style.</p><p></p><p>Character build as a "thing" is a product IMO of overdesign, in that the more fine-tuned and complicated the designs get the more opportunities there are for players to game the system; and while some might enjoy this that ain't a game I want to play. To avoid this in 5e just strip away as many optional extras as you can (I'd start with losing both feats and skills) and look for a 0e or at most 1e level of numerical character complexity. It's do-able, with work.</p><p></p><p>Lan-"and don't at all worry about tweaking the game and system to make it your own; it's not like you have to stick to anyone's external standards"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6652964, member: 29398"] I'll have to give that one a look too, and for what's missing it'd be easy enough to just use D&D 0e or 1e resources to in-fill. That said, "Gary-ese" is to me a large part of what makes the game the marvel it is. :) Though they've become more hard-wired as time's gone by, those things have mostly been in since pretty close to Day 1. And all of those are just fine - I'd far rather the game's conceits be based on Tolkein than on Salvatore, for example. As for the OP: seeking balance for balance's sake - particularly short-term or here-and-now balance - is a fool's errand, as it seems the designers are slowly realizing. To some extent the culture seems to have drifted towards players always wanting to be involved all the time with everything, even if it makes no in-game sense. 5e seems to have a decent underlying balance upon which you as DM can build whatever you like. Rules lawyers, unfortunately, are as built-in a part of the game as anything [MENTION=59506]El Mahdi[/MENTION] lists in the quote above; all you can do is find a way to gently (or maybe not so gently) ease them out of your game if that sort of play isn't your style. Character build as a "thing" is a product IMO of overdesign, in that the more fine-tuned and complicated the designs get the more opportunities there are for players to game the system; and while some might enjoy this that ain't a game I want to play. To avoid this in 5e just strip away as many optional extras as you can (I'd start with losing both feats and skills) and look for a 0e or at most 1e level of numerical character complexity. It's do-able, with work. Lan-"and don't at all worry about tweaking the game and system to make it your own; it's not like you have to stick to anyone's external standards"-efan [/QUOTE]
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