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Some things I don't care for in the D&D culture
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<blockquote data-quote="El Mahdi" data-source="post: 6655114" data-attributes="member: 59506"><p>First, I'm not advocating that D&D needs to change or fix this; so I'm not sure where that came from.</p><p></p><p>Second, I think it's a false conclusion to say that those conceits are what made D&D famous. As I said (and Lanefan said) those conceits were there to one degree or another from the very start - when D&D had no competition, when there was <em>only </em>D&D.</p><p></p><p>Predominantly what made D&D famous and recognizable is that it was first. It was the first, and for a period of time - the only - game in town.</p><p></p><p>Whether D&D remained famous and recognizable due to those conceits, or those conceits are famous and recognizable because of D&D's very existence, is a chicken-and-egg argument. An argument that nobody is qualified to definitively decide.</p><p></p><p></p><p></p><p>Thus proving, in your own words, that from the very beginning there were people just like me that found the baked in conceits something they didn't like about D&D. Which is why I mentioned it - this being a thread about things in the D&D culture [We] don't care about...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>The problem for me is (and by problem I mean<em> minor annoyance -</em> a minor annoyance that I can and have fixed for my own D&D games), is that those other games are not the rules systems I want. I want D&D mechanics; just with generic conceits.</p><p></p><p></p><p></p><p>I agree. Nor did I imply otherwise.</p><p></p><p>However, sometimes <em>fine</em> just isn't good enough for me...</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 6655114, member: 59506"] First, I'm not advocating that D&D needs to change or fix this; so I'm not sure where that came from. Second, I think it's a false conclusion to say that those conceits are what made D&D famous. As I said (and Lanefan said) those conceits were there to one degree or another from the very start - when D&D had no competition, when there was [I]only [/I]D&D. Predominantly what made D&D famous and recognizable is that it was first. It was the first, and for a period of time - the only - game in town. Whether D&D remained famous and recognizable due to those conceits, or those conceits are famous and recognizable because of D&D's very existence, is a chicken-and-egg argument. An argument that nobody is qualified to definitively decide. Thus proving, in your own words, that from the very beginning there were people just like me that found the baked in conceits something they didn't like about D&D. Which is why I mentioned it - this being a thread about things in the D&D culture [We] don't care about...:p The problem for me is (and by problem I mean[I] minor annoyance -[/I] a minor annoyance that I can and have fixed for my own D&D games), is that those other games are not the rules systems I want. I want D&D mechanics; just with generic conceits. I agree. Nor did I imply otherwise. However, sometimes [I]fine[/I] just isn't good enough for me... [/QUOTE]
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