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Some things I don't care for in the D&D culture
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<blockquote data-quote="transtemporal" data-source="post: 6658134" data-attributes="member: 6777693"><p>One thread is fine, unless they end up getting out of hand. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I think an over-emphasis on balance is unnecessary in a PnP game, since balance is mostly self-managed by the group; i.e. if something gets too out-of-whack, someone will mention it. Some light 'rules lobbying' is ok in our group but not 'rules lawyering'. Its up to the DM/Group to set their expectations early on. </p><p></p><p>Some people hate that 5e is more about rulings than rules but I like it personally. I am allowed to apply common sense! *gasp*</p><p></p><p></p><p></p><p>"Realistic" is relative to the genre, tone and setting you're playing in. DnD is aimed at a reasonably fast-paced swords and sorcery fantasy genre so its quite abstract. If you want a more simulationist game, DnD probably isn't the system for that. The DMG has some rules for modelling the effect of wounds etc but I have not looked at it.</p><p></p><p></p><p></p><p>5e doesn't require them. Of course, theres nothing that says you can't build a super-optimised toon, whoops I mean character, if you want. And there is something to be said for team synergy</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6658134, member: 6777693"] One thread is fine, unless they end up getting out of hand. :-) I think an over-emphasis on balance is unnecessary in a PnP game, since balance is mostly self-managed by the group; i.e. if something gets too out-of-whack, someone will mention it. Some light 'rules lobbying' is ok in our group but not 'rules lawyering'. Its up to the DM/Group to set their expectations early on. Some people hate that 5e is more about rulings than rules but I like it personally. I am allowed to apply common sense! *gasp* "Realistic" is relative to the genre, tone and setting you're playing in. DnD is aimed at a reasonably fast-paced swords and sorcery fantasy genre so its quite abstract. If you want a more simulationist game, DnD probably isn't the system for that. The DMG has some rules for modelling the effect of wounds etc but I have not looked at it. 5e doesn't require them. Of course, theres nothing that says you can't build a super-optimised toon, whoops I mean character, if you want. And there is something to be said for team synergy [/QUOTE]
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Some things I don't care for in the D&D culture
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