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*Dungeons & Dragons
Some things I don't care for in the D&D culture
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<blockquote data-quote="MechaPilot" data-source="post: 6659507" data-attributes="member: 82779"><p>Rules lawyering can get annoying, but that's generally where table policy comes into play. I don't get into lengthy or heated rules debates at the table. I make a decision and if a player objects I listen her brief and polite objection before deciding to change my ruling or make it final. Once it's final, it stands until the end of the session (where it can then be discussed outside of the heat of the moment and with time to cross-reference anything that needs it).</p><p></p><p>Reality isn't something that I'm huge on. D&D was never intended to be a simulation of realistic events, and I feel that not only does D&D accomplish that task poorly, but it also drains any of my enjoyment from the game. Instead, I opt for a more cinematic reality that is more loose on simulating reality.</p><p></p><p>I don't care about character builds one way or another. Are you having fun playing your character? Does your character have a personality beyond its build? As long as those questions are both answered yes, use whatever build you please.</p><p></p><p>I left balance for last because everyone seems to actually like balance, its just a matter of what kind of balance one likes. Earlier editions had balance set up so some characters were great early on and other characters were great later on. I call this campaign balance, because it assumes equal contribution across a campaign. That kind of balance created an overlap area of contribution that is commonly called the "sweet spot." Attempting to balance things at each step along the way is an attempt to stretch that sweet spot as far as possible. I think that's a laudable goal regardless of what one thinks of the results.</p><p></p><p>I will add that the things that I hate most about D&D culture appear to be manifestations of D&D internet culture. I have never seen anyone belittle anyone else's choice of edition or playstyle before visiting online D&D forums.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6659507, member: 82779"] Rules lawyering can get annoying, but that's generally where table policy comes into play. I don't get into lengthy or heated rules debates at the table. I make a decision and if a player objects I listen her brief and polite objection before deciding to change my ruling or make it final. Once it's final, it stands until the end of the session (where it can then be discussed outside of the heat of the moment and with time to cross-reference anything that needs it). Reality isn't something that I'm huge on. D&D was never intended to be a simulation of realistic events, and I feel that not only does D&D accomplish that task poorly, but it also drains any of my enjoyment from the game. Instead, I opt for a more cinematic reality that is more loose on simulating reality. I don't care about character builds one way or another. Are you having fun playing your character? Does your character have a personality beyond its build? As long as those questions are both answered yes, use whatever build you please. I left balance for last because everyone seems to actually like balance, its just a matter of what kind of balance one likes. Earlier editions had balance set up so some characters were great early on and other characters were great later on. I call this campaign balance, because it assumes equal contribution across a campaign. That kind of balance created an overlap area of contribution that is commonly called the "sweet spot." Attempting to balance things at each step along the way is an attempt to stretch that sweet spot as far as possible. I think that's a laudable goal regardless of what one thinks of the results. I will add that the things that I hate most about D&D culture appear to be manifestations of D&D internet culture. I have never seen anyone belittle anyone else's choice of edition or playstyle before visiting online D&D forums. [/QUOTE]
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