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Some things I don't care for in the D&D culture
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<blockquote data-quote="Jessica" data-source="post: 6659540" data-attributes="member: 6796107"><p>I'm an MMO fan and I like having options for my characters for "builds" and "specs" or whatever, but that's not because of super optimization. It's because it lets me put my own personal touch on my character's mechanical feel. I play a Tiefling Psion/Vampire in 4e. I play a Tiefling because I fell in love with them after the PHB Races book came out(especially the fluff for House Kahlir) and them being great Psions is just a bonus. I spent quite a few hours on my character poring over every source book I could find planning out my character to make it feel most like how I imagine my character to be. I want my Tiefling to play how I imagine a telepathic bloodsucking diplomat should play.</p><p></p><p>In 5th edition, I do sometimes power game a bit. But like people point out I make sure not to step on other people's roles too much and use my power gaming for the good of the group. My current character is a level 7 High Elf Necromancer and I provide a small number of zombies to help protect the backline, I have a small number of skeleton archers in the back to provide more artillery, and I use the massive amount of control/utility spells I've memorized to let the melee run crit trains on the humanoid enemies(I don't think anyone begrudges how strong my character is when it's helping their character to just crit the living hell out of something). Whether in 4e or 5e, I tend to play reasonably strong controllers and any optimization I do turns into a benefit for the whole party.</p><p></p><p>On the subject of D&D having these D&Disms that hurt it's ability to be generic fantasy, I really dislike the turn it's taking. I remember back when I started with 2nd edition, when you read classes the examples they used were like icons from Robin Hood or Greek Mythology or Arthurian tales or other real world mythology. In some books or Dragon articles they might reference Grey Mouser or Fafhrd or Conan or other popular fantasy characters. It felt like D&D was the game you played when you wanted to play a fantasy game in a fantasy setting. Now it feels like as time goes on, D&D becomes more self referential. D&D isn't focused on being the best RPG for playing in a fantasy world that it can be. It seems to be focused on being the best RPG for playing in a D&D world that it can be. It feels like D&D stopped being influenced by popular fantasy and just started being influenced by itself. I mean sometimes D&D takes risks and comes up with some awesome new stuff that breaks new ground, but a lot of times it feels like it's primarily focused on updating everything that has been in D&D previously. It feels hypocritical at times because I really want to see an update for my favorite stuff from previous editions, but at the same time way back when it felt like any given new release was exciting because it might release something new that we have never seen before. Now there is this expectation that the next X amount of releases are going to retread old ground before they might even begin to do something really new.</p><p></p><p>When it comes to what I hate about D&D culture, it's usually dull, mindless, moronic evil that sometimes permeates the community at times. There are a lot of people who call others garbage for doing something in a way that's different from how they would have done it. There are people who are absolutely hostile to new people or new ideas. I mean look at how condescending the conversation about MMO players can be. I raid a lot on WoW(and I also used to be a pvper as well) and I also play a lot of TTRPGs. My enjoyment of both play off of each other. I like TTRPGs for how player driven they can be and how you have so much freedom to do what you want. I like MMORPGs for how they can provide fun and interesting challenges that focus on high levels of team work and personal skill. Out of both I expect a good story, a social experience, and fun gameplay. I hate that MMO is a dirty word among many in the D&D community. I came from D&D first before I ever played MMOs, but so many MMOs have been able to help me enjoy D&D on a different level than I did previously while D&D influenced my enjoyment of MMOs. The two things aren't at odds with each other imo. They are synergistic.</p></blockquote><p></p>
[QUOTE="Jessica, post: 6659540, member: 6796107"] I'm an MMO fan and I like having options for my characters for "builds" and "specs" or whatever, but that's not because of super optimization. It's because it lets me put my own personal touch on my character's mechanical feel. I play a Tiefling Psion/Vampire in 4e. I play a Tiefling because I fell in love with them after the PHB Races book came out(especially the fluff for House Kahlir) and them being great Psions is just a bonus. I spent quite a few hours on my character poring over every source book I could find planning out my character to make it feel most like how I imagine my character to be. I want my Tiefling to play how I imagine a telepathic bloodsucking diplomat should play. In 5th edition, I do sometimes power game a bit. But like people point out I make sure not to step on other people's roles too much and use my power gaming for the good of the group. My current character is a level 7 High Elf Necromancer and I provide a small number of zombies to help protect the backline, I have a small number of skeleton archers in the back to provide more artillery, and I use the massive amount of control/utility spells I've memorized to let the melee run crit trains on the humanoid enemies(I don't think anyone begrudges how strong my character is when it's helping their character to just crit the living hell out of something). Whether in 4e or 5e, I tend to play reasonably strong controllers and any optimization I do turns into a benefit for the whole party. On the subject of D&D having these D&Disms that hurt it's ability to be generic fantasy, I really dislike the turn it's taking. I remember back when I started with 2nd edition, when you read classes the examples they used were like icons from Robin Hood or Greek Mythology or Arthurian tales or other real world mythology. In some books or Dragon articles they might reference Grey Mouser or Fafhrd or Conan or other popular fantasy characters. It felt like D&D was the game you played when you wanted to play a fantasy game in a fantasy setting. Now it feels like as time goes on, D&D becomes more self referential. D&D isn't focused on being the best RPG for playing in a fantasy world that it can be. It seems to be focused on being the best RPG for playing in a D&D world that it can be. It feels like D&D stopped being influenced by popular fantasy and just started being influenced by itself. I mean sometimes D&D takes risks and comes up with some awesome new stuff that breaks new ground, but a lot of times it feels like it's primarily focused on updating everything that has been in D&D previously. It feels hypocritical at times because I really want to see an update for my favorite stuff from previous editions, but at the same time way back when it felt like any given new release was exciting because it might release something new that we have never seen before. Now there is this expectation that the next X amount of releases are going to retread old ground before they might even begin to do something really new. When it comes to what I hate about D&D culture, it's usually dull, mindless, moronic evil that sometimes permeates the community at times. There are a lot of people who call others garbage for doing something in a way that's different from how they would have done it. There are people who are absolutely hostile to new people or new ideas. I mean look at how condescending the conversation about MMO players can be. I raid a lot on WoW(and I also used to be a pvper as well) and I also play a lot of TTRPGs. My enjoyment of both play off of each other. I like TTRPGs for how player driven they can be and how you have so much freedom to do what you want. I like MMORPGs for how they can provide fun and interesting challenges that focus on high levels of team work and personal skill. Out of both I expect a good story, a social experience, and fun gameplay. I hate that MMO is a dirty word among many in the D&D community. I came from D&D first before I ever played MMOs, but so many MMOs have been able to help me enjoy D&D on a different level than I did previously while D&D influenced my enjoyment of MMOs. The two things aren't at odds with each other imo. They are synergistic. [/QUOTE]
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