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<blockquote data-quote="Ruin Explorer" data-source="post: 8791623" data-attributes="member: 18"><p>Issue with this is it will exacerbate an existing problem.</p><p></p><p>Right now, because out-of-combat spells can never fail, and almost never have negative consequences at all (beyond obviously dumb usage), they're drastically more effective than skills in the exploration and social pillars. Giving out more Expertise won't fix this (bringing back Take 10 and Take 20 might help a lot, but they aren't doing that), because it just changes the fail chance a bit. Skill usage is still always a risk, and often an ill-defined one, whereas magic is risk-free (which is a funny thing to say, as it's not true at all in fantasy fiction).</p><p></p><p>So now we'll see even more in the way of casters dominating exploration and social.</p><p></p><p>The only positive thing for non-casters is auto-Advantage if both a skill and a tool apply, but that has limited utility - it will help Rogues but as tools don't usually apply to things like Athletics or social skills (beyond perhaps Deception and disguise/forgery stuff), it won't help other non-casters much. And it also helps casters if they decide to use skills, of course!</p><p></p><p>But you also get drastically fewer usages of it.</p><p></p><p>In 5E, you get usually 3 usages at L1, going up to 4 at L4, then it becomes per Short Rest at L5, and you get 5 uses at L8 (assuming typical ASI usage). That's as high as it's likely to go.</p><p></p><p>In 1D&D, you get 2 usages at L1, going to 3 at L5, then it becomes per Short Rest at L7 (which is painfully later than it should be, frankly), and you get 4 at L9, 5 isn't until L13, and then you go higher at L17 (a frankly unlikely level).</p><p></p><p>Overall that means a <em>huge</em> decrease in how many actual uses of Inspiration you can make. Especially at levels 1-10, where most play occurs.</p><p></p><p>So the design is improved, but I'd strongly suggest they need to reconsider whether it's PB or PB+1, and to pull the Short Rest thing back down to L5. Jack of All Trades is also weirdly late, I note.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8791623, member: 18"] Issue with this is it will exacerbate an existing problem. Right now, because out-of-combat spells can never fail, and almost never have negative consequences at all (beyond obviously dumb usage), they're drastically more effective than skills in the exploration and social pillars. Giving out more Expertise won't fix this (bringing back Take 10 and Take 20 might help a lot, but they aren't doing that), because it just changes the fail chance a bit. Skill usage is still always a risk, and often an ill-defined one, whereas magic is risk-free (which is a funny thing to say, as it's not true at all in fantasy fiction). So now we'll see even more in the way of casters dominating exploration and social. The only positive thing for non-casters is auto-Advantage if both a skill and a tool apply, but that has limited utility - it will help Rogues but as tools don't usually apply to things like Athletics or social skills (beyond perhaps Deception and disguise/forgery stuff), it won't help other non-casters much. And it also helps casters if they decide to use skills, of course! But you also get drastically fewer usages of it. In 5E, you get usually 3 usages at L1, going up to 4 at L4, then it becomes per Short Rest at L5, and you get 5 uses at L8 (assuming typical ASI usage). That's as high as it's likely to go. In 1D&D, you get 2 usages at L1, going to 3 at L5, then it becomes per Short Rest at L7 (which is painfully later than it should be, frankly), and you get 4 at L9, 5 isn't until L13, and then you go higher at L17 (a frankly unlikely level). Overall that means a [I]huge[/I] decrease in how many actual uses of Inspiration you can make. Especially at levels 1-10, where most play occurs. So the design is improved, but I'd strongly suggest they need to reconsider whether it's PB or PB+1, and to pull the Short Rest thing back down to L5. Jack of All Trades is also weirdly late, I note. [/QUOTE]
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