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General Tabletop Discussion
*Pathfinder & Starfinder
Some things I've learned as a journeyman Dungeon Master.
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<blockquote data-quote="timASW" data-source="post: 6072152" data-attributes="member: 6698787"><p>One of the things I've learned is to remember that not every NPC or item the PC's run into has to be important. Sometimes its the little folks who make a place come alive. </p><p></p><p>And dont be afraid to throw something that seems silly out there. </p><p></p><p>Just as an example in my last session my players are going through the city of strangers from pathfinder. However I stuck it in a post LoTR middle earth where destroying the ring didnt beat Sauron. It just made it impossible for him to get more powerful. </p><p></p><p>So anyway the players are new in town and heading to their first destination and I'm sort of describing some sites along the way to give a feel for the city and out of nowhere as I'm rambling I come up with this gem</p><p></p><p>you see two human children playing chess with a goblin looming over them taking bets from passersbye on which kid is going to win. after a minute or so he points to a chicken sitting on a stool looking over the game and says "give the chicken a silver and he'll tell you which kid will win. " naturally you can only bet copper on the actual chess game. </p><p></p><p>Seems like an obvious con right? I got 3 players focusing like crazy on this dumb little random chicken game, sticking silver into the bag and trying everything (including more then one spell) to find out if its actually magical or not. </p><p></p><p>At one point one of them accuses the goblin of cheating because the chicken didnt tell his future. To which the goblin with a straight face says</p><p></p><p>"i never cheat, the chicken will absolutely tell you your future, if its in your future that he tells you."</p><p> </p><p>when pressed on why he says </p><p></p><p>"Because he's a magic fortune telling chicken that tells the future, he's bound by whatever he see's and says. So of course he can see your future, and he can tell you your future, but only if its in your future already that he does so. "</p><p></p><p>And adds (to the mage no less) "its magic, i know its confusing but thats just how it works. You and me we cant understand these things, magic is very confusing"</p><p></p><p>they wound up moving on eventually but I thought it was a hilarious interlude and one character is pretty sure the chicken is actually the magical head of one of the gangs who was watching his territory and he's planning to go back and dig into the chicken and his goblin more when he has time. </p><p></p><p></p><p>What am I going to do with this little wierd sub plot? Hell if i know. Maybe it will be nothing like i originally planned but maybe that one player will be right after all. Its kind of a cool idea. </p><p></p><p>Stuff like that is what can make a good interactive sandbox.</p></blockquote><p></p>
[QUOTE="timASW, post: 6072152, member: 6698787"] One of the things I've learned is to remember that not every NPC or item the PC's run into has to be important. Sometimes its the little folks who make a place come alive. And dont be afraid to throw something that seems silly out there. Just as an example in my last session my players are going through the city of strangers from pathfinder. However I stuck it in a post LoTR middle earth where destroying the ring didnt beat Sauron. It just made it impossible for him to get more powerful. So anyway the players are new in town and heading to their first destination and I'm sort of describing some sites along the way to give a feel for the city and out of nowhere as I'm rambling I come up with this gem you see two human children playing chess with a goblin looming over them taking bets from passersbye on which kid is going to win. after a minute or so he points to a chicken sitting on a stool looking over the game and says "give the chicken a silver and he'll tell you which kid will win. " naturally you can only bet copper on the actual chess game. Seems like an obvious con right? I got 3 players focusing like crazy on this dumb little random chicken game, sticking silver into the bag and trying everything (including more then one spell) to find out if its actually magical or not. At one point one of them accuses the goblin of cheating because the chicken didnt tell his future. To which the goblin with a straight face says "i never cheat, the chicken will absolutely tell you your future, if its in your future that he tells you." when pressed on why he says "Because he's a magic fortune telling chicken that tells the future, he's bound by whatever he see's and says. So of course he can see your future, and he can tell you your future, but only if its in your future already that he does so. " And adds (to the mage no less) "its magic, i know its confusing but thats just how it works. You and me we cant understand these things, magic is very confusing" they wound up moving on eventually but I thought it was a hilarious interlude and one character is pretty sure the chicken is actually the magical head of one of the gangs who was watching his territory and he's planning to go back and dig into the chicken and his goblin more when he has time. What am I going to do with this little wierd sub plot? Hell if i know. Maybe it will be nothing like i originally planned but maybe that one player will be right after all. Its kind of a cool idea. Stuff like that is what can make a good interactive sandbox. [/QUOTE]
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