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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts after more time with the game...
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6719592" data-attributes="member: 6701872"><p>AC is intentionally detached from level so that the general way of the system is that higher level characters become more likely to succeed on an attack roll than lower level characters were, same with monsters.</p><p></p><p>As for adjusting CR for changes in AC, that depends on how drastic the change is, but putting most armor-wearing monsters not already in plate armor in plate armor is usually worth about +1 CR (the DMG monster building guidelines have so far felt pretty accurate when I use them to recalculate CR after changing weapon and armor of monsters and NPCs).</p><p></p><p>That depends on what you mean by "unbalance." If you mean does it change the potency of the characters in a way that the game math doesn't effectively make irrelevant (i.e. giving all monsters a +1 AC at the level at which PCs are assumed to have +1 weapons), then the answer is "yes" because the game math never makes an assumption as to what quantity or quality of magic items the PCs have.</p><p></p><p>However, if you mean "does this alter the game in a way that I need to account for or else suffer the game math breaking down" the answer is "No." Magic items are designed so that they don't have a significant enough effect to be worth worrying about re-adjusting for thanks to the attunement limit - the characters with items will be more potent than those without, but only to a limited degree. Also, the assumption of the game math is that magic items are actual bonuses, meaning that they do put you a +1 here or a die there above the baseline, but that is because that's the point of magic items - if the game expected you to counter-balance all those bonuses by adding stuff to the monsters and NPCs, the overall effect is identical to not having any magic items at all, but requires more work.</p><p></p><p>Not as of yet, but I am far from having seen every magic item in the book in action.</p><p></p><p>Generally speaking, this tactic wouldn't be so fool-proof; most things don't swallow whole small animals because they would choke and kill themselves in the process - so the small critter is more likely to die in the eating creature's mouth (or on their plate, being stabbed by a fork and/or sliced with a knife) and would thus revert to normal form in a way that allows them to be outside the body of the eating creature.</p><p></p><p>Also, I'm not at all for the interpretation of the way magic works that brings any kind of physics into the matter as this "the creature expands to normal size, and thus displaces the creature's body" does, because including physics in D&D in a consistent fashion would make the majority of things typical to the game impossible, so I would actually be more likely to say that a polymorphed creature that was eaten and reverts to their normal form inside a creature they don't fit inside would just be instantly and harmlessly expelled (puked up as they changed shape) to a nearby space.</p><p></p><p>Your multiclassing worries are solved by understanding the multiclassing rules: You prepare/know spells for each of your classes as if you were only that class and only the level you actually have in that class - a Cleric 1/other stuff 19 prepares cleric spells exactly as if they were only a Cleric 1, which is to say 1+wisdom modifier spells from the cleric list of 1st level only, and their 2 domain spells of 1st level as well.</p><p></p><p>The spell slots gained from multiclassing can be used to cast these spells at higher levels, but cannot be used to actually prepare or know spells of those higher levels.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6719592, member: 6701872"] AC is intentionally detached from level so that the general way of the system is that higher level characters become more likely to succeed on an attack roll than lower level characters were, same with monsters. As for adjusting CR for changes in AC, that depends on how drastic the change is, but putting most armor-wearing monsters not already in plate armor in plate armor is usually worth about +1 CR (the DMG monster building guidelines have so far felt pretty accurate when I use them to recalculate CR after changing weapon and armor of monsters and NPCs). That depends on what you mean by "unbalance." If you mean does it change the potency of the characters in a way that the game math doesn't effectively make irrelevant (i.e. giving all monsters a +1 AC at the level at which PCs are assumed to have +1 weapons), then the answer is "yes" because the game math never makes an assumption as to what quantity or quality of magic items the PCs have. However, if you mean "does this alter the game in a way that I need to account for or else suffer the game math breaking down" the answer is "No." Magic items are designed so that they don't have a significant enough effect to be worth worrying about re-adjusting for thanks to the attunement limit - the characters with items will be more potent than those without, but only to a limited degree. Also, the assumption of the game math is that magic items are actual bonuses, meaning that they do put you a +1 here or a die there above the baseline, but that is because that's the point of magic items - if the game expected you to counter-balance all those bonuses by adding stuff to the monsters and NPCs, the overall effect is identical to not having any magic items at all, but requires more work. Not as of yet, but I am far from having seen every magic item in the book in action. Generally speaking, this tactic wouldn't be so fool-proof; most things don't swallow whole small animals because they would choke and kill themselves in the process - so the small critter is more likely to die in the eating creature's mouth (or on their plate, being stabbed by a fork and/or sliced with a knife) and would thus revert to normal form in a way that allows them to be outside the body of the eating creature. Also, I'm not at all for the interpretation of the way magic works that brings any kind of physics into the matter as this "the creature expands to normal size, and thus displaces the creature's body" does, because including physics in D&D in a consistent fashion would make the majority of things typical to the game impossible, so I would actually be more likely to say that a polymorphed creature that was eaten and reverts to their normal form inside a creature they don't fit inside would just be instantly and harmlessly expelled (puked up as they changed shape) to a nearby space. Your multiclassing worries are solved by understanding the multiclassing rules: You prepare/know spells for each of your classes as if you were only that class and only the level you actually have in that class - a Cleric 1/other stuff 19 prepares cleric spells exactly as if they were only a Cleric 1, which is to say 1+wisdom modifier spells from the cleric list of 1st level only, and their 2 domain spells of 1st level as well. The spell slots gained from multiclassing can be used to cast these spells at higher levels, but cannot be used to actually prepare or know spells of those higher levels. [/QUOTE]
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