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Some thoughts after more time with the game...
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<blockquote data-quote="iserith" data-source="post: 6719602" data-attributes="member: 97077"><p>If the challenges your DM is presenting aren't to the difficulty you prefer, you can just ask him or her to increase the difficulty accordingly. What it sounds like is the DM is presenting challenges with a particular difficulty level (perhaps building encounters with a budget and adhering to the CR guidelines) and your party has made decisions with your builds and tactics that are reducing the difficulty. That's a good thing from the perspective that your decisions as players actually matter. But obviously if you have more fun and more exciting, memorable stories are created when the difficulty is higher, then you should talk to the DM about making that happen. It's not hard to do.</p><p></p><p>I see D&D 5e as more about multiple medium to hard challenges per day rather than fewer, more difficult challenges, however. Each conflict chips away at the party's resources a little bit and it's only toward the end of an adventuring day that, given a lack of certain resources, difficulty rises. That said, how I create challenges depends on what kind of adventure I'm trying to present. Sometimes fewer, more difficult challenges are a better fit.</p><p></p><p></p><p></p><p>I don't recall any specific rules about this, but my inclination is to rule that you apply the highest bonus rather than stack them.</p><p></p><p></p><p></p><p>Terrain and enemy tactics can confound ranged attacks. Tracking ammunition can do the same (for a time). Ultimately this just sounds like another instance where the DM could stand to improve his or her design and presentation of challenges in order to bring parity between melee and ranged and get the difficulty everyone prefers.</p><p></p><p></p><p></p><p>There are a few creatures in the Monster Manual that have a <strong><em>Swallow</em></strong> action. This would be a good baseline for deciding the effect on a polymorphed creature that is fed to another creature. A creature that reverts to its normal size might also simply be regurgitated. Only sometimes might it cause damage or death to the creature it is inside. I'd rule on a case-by-case. In some cases, exploding a creature from within is going to be fun, exciting, and memorable. In other cases, not so much.</p><p></p><p>Other posters before me appear to have addressed your other questions quite well.</p></blockquote><p></p>
[QUOTE="iserith, post: 6719602, member: 97077"] If the challenges your DM is presenting aren't to the difficulty you prefer, you can just ask him or her to increase the difficulty accordingly. What it sounds like is the DM is presenting challenges with a particular difficulty level (perhaps building encounters with a budget and adhering to the CR guidelines) and your party has made decisions with your builds and tactics that are reducing the difficulty. That's a good thing from the perspective that your decisions as players actually matter. But obviously if you have more fun and more exciting, memorable stories are created when the difficulty is higher, then you should talk to the DM about making that happen. It's not hard to do. I see D&D 5e as more about multiple medium to hard challenges per day rather than fewer, more difficult challenges, however. Each conflict chips away at the party's resources a little bit and it's only toward the end of an adventuring day that, given a lack of certain resources, difficulty rises. That said, how I create challenges depends on what kind of adventure I'm trying to present. Sometimes fewer, more difficult challenges are a better fit. I don't recall any specific rules about this, but my inclination is to rule that you apply the highest bonus rather than stack them. Terrain and enemy tactics can confound ranged attacks. Tracking ammunition can do the same (for a time). Ultimately this just sounds like another instance where the DM could stand to improve his or her design and presentation of challenges in order to bring parity between melee and ranged and get the difficulty everyone prefers. There are a few creatures in the Monster Manual that have a [B][I]Swallow[/I][/B] action. This would be a good baseline for deciding the effect on a polymorphed creature that is fed to another creature. A creature that reverts to its normal size might also simply be regurgitated. Only sometimes might it cause damage or death to the creature it is inside. I'd rule on a case-by-case. In some cases, exploding a creature from within is going to be fun, exciting, and memorable. In other cases, not so much. Other posters before me appear to have addressed your other questions quite well. [/QUOTE]
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