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Some thoughts after more time with the game...
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<blockquote data-quote="redrick" data-source="post: 6719619" data-attributes="member: 6777696"><p>I had a plate-mail, defensive style, shield-casting EK in my first D&D campaign. I will not lie, it took some adjusting as a DM, because the kinds of monsters I wanted to run just didn't pose a serious threat to this guy.</p><p></p><p>Ultimately, I sat down with the MM and made a list of "monsters to mess up the dwarf." These were monsters with attacks that targeted dex and wisdom saves instead of basic AC, monsters with strong ranged or area-of-effect attacks that could bypass the tank in order to hit squishier characters in the back, and highly mobile monsters that could just get around him. (Spider climbing on that high ceiling over the dwarf's head worked.) As I populated dungeons and adventure sites, I just made sure to put some of these bad boys into play.</p><p></p><p>As for AC in general, it is worth noting that monster HP for CR tends to climb faster than player HP, so monsters might be easy to hit, but they should still be able to take a bit of a beating before they go down.</p><p></p><p>Oh yeah, and, while I don't have a page reference on rules for you, I would say that AC bonuses stacking should be avoided. +1 to AC is a big deal, so if you are using multiple sources of magic to permanently get your AC into the mid-20s (not including that shield spell), your character will become virtually invulnerable to weapon attacks. Which is kind of boring.</p></blockquote><p></p>
[QUOTE="redrick, post: 6719619, member: 6777696"] I had a plate-mail, defensive style, shield-casting EK in my first D&D campaign. I will not lie, it took some adjusting as a DM, because the kinds of monsters I wanted to run just didn't pose a serious threat to this guy. Ultimately, I sat down with the MM and made a list of "monsters to mess up the dwarf." These were monsters with attacks that targeted dex and wisdom saves instead of basic AC, monsters with strong ranged or area-of-effect attacks that could bypass the tank in order to hit squishier characters in the back, and highly mobile monsters that could just get around him. (Spider climbing on that high ceiling over the dwarf's head worked.) As I populated dungeons and adventure sites, I just made sure to put some of these bad boys into play. As for AC in general, it is worth noting that monster HP for CR tends to climb faster than player HP, so monsters might be easy to hit, but they should still be able to take a bit of a beating before they go down. Oh yeah, and, while I don't have a page reference on rules for you, I would say that AC bonuses stacking should be avoided. +1 to AC is a big deal, so if you are using multiple sources of magic to permanently get your AC into the mid-20s (not including that shield spell), your character will become virtually invulnerable to weapon attacks. Which is kind of boring. [/QUOTE]
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Some thoughts after more time with the game...
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