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General Tabletop Discussion
*Dungeons & Dragons
Some thoughts after more time with the game...
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<blockquote data-quote="I'm A Banana" data-source="post: 6719671" data-attributes="member: 2067"><p>Cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah, that's pretty much intentional. AC's are flat across levels, so an AC 12 is an AC 12 at any level. HP scales instead. Hitting a critter is not a key part of creature difficulty, except in a few (high-AC) cases. Giving a creature armor doesn't change the assumptions of the game, it just requires a more limited selection of tools to overcome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I think you're doing OK. Heavy armor makes you hard to hit at all levels. That's fine - there's ways to hurt you that don't rely on piercing your AC, and monsters out there with solid to-hit rolls, too. </p><p></p><p></p><p></p><p>I think the observation is correct, and my sense is that it's not really a problem. You're a competent, heroic adventurer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> All else being equal, ranged is a better idea than melee (it's up to lighting conditions and terrain to make that not true - not every encounter is in a bare 20 x 20 field). </p><p></p><p></p><p></p><p>Hahaha, that's hilarious. I wouldn't make that ruling myself - I'd rule that as the creature reverts, they're vomited up. But still, pretty funny! Glad no one tried to be a suppository. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p></p><p></p><p>You determine which spells you know and can prepare for each class individually. Depending on your Wisdom, you'd be able to prepare 1-5 spells of 1st level from the cleric spell list. You could use those spells in a high-level slot, though. </p><p></p><p></p><p></p><p>A lot of magic items would probably unbalance the game - every magic item is a power-up.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6719671, member: 2067"] Cool. :) Yeah, that's pretty much intentional. AC's are flat across levels, so an AC 12 is an AC 12 at any level. HP scales instead. Hitting a critter is not a key part of creature difficulty, except in a few (high-AC) cases. Giving a creature armor doesn't change the assumptions of the game, it just requires a more limited selection of tools to overcome. :) I think you're doing OK. Heavy armor makes you hard to hit at all levels. That's fine - there's ways to hurt you that don't rely on piercing your AC, and monsters out there with solid to-hit rolls, too. I think the observation is correct, and my sense is that it's not really a problem. You're a competent, heroic adventurer! :) All else being equal, ranged is a better idea than melee (it's up to lighting conditions and terrain to make that not true - not every encounter is in a bare 20 x 20 field). Hahaha, that's hilarious. I wouldn't make that ruling myself - I'd rule that as the creature reverts, they're vomited up. But still, pretty funny! Glad no one tried to be a suppository. :uhoh: You determine which spells you know and can prepare for each class individually. Depending on your Wisdom, you'd be able to prepare 1-5 spells of 1st level from the cleric spell list. You could use those spells in a high-level slot, though. A lot of magic items would probably unbalance the game - every magic item is a power-up. [/QUOTE]
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