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General Tabletop Discussion
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Some thoughts after more time with the game...
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<blockquote data-quote="Prism" data-source="post: 6720091" data-attributes="member: 9501"><p>I'll just add a couple of examples of how this plays out for us at level 20. My character has a legendary set of plate mail made from the scales of an enormous dragon turtle that we slew, crafted into armour by the best priests of Gond and enchanted by named devil (actually our party member but that's another story). Amongst other powers like weather breathing and fire resistance it is also +3. My character being a fighter also has defensive style for +1 AC. So all said and done he has AC 22 but this is a very high level campaign so it seems to be fine in play. Oh and he cast shield too if needed.</p><p></p><p>In a recent fight we took on an advanced pit fiend (Bel actually) who was basically a pit fiend with more hit points and a magic vorpal blade (yikes). He could hit me on a roll of 5 and hit a lot. He had a bunch of horned devils with him. These are only CR 11 but could still hit me on a roll of 12. They hit a lot and there were several of them. Its also worth noting that if the mainline fighter has too high an AC the monsters probably should target the softer targets at the back. </p><p></p><p>The system seems to cope pretty well with high AC's at high level but I would say it would struggle if the players were lets say mid level. From this experience as a player I am going to hold off on magic plussed armour (especially, plate and half plate) until high level as a DM.</p></blockquote><p></p>
[QUOTE="Prism, post: 6720091, member: 9501"] I'll just add a couple of examples of how this plays out for us at level 20. My character has a legendary set of plate mail made from the scales of an enormous dragon turtle that we slew, crafted into armour by the best priests of Gond and enchanted by named devil (actually our party member but that's another story). Amongst other powers like weather breathing and fire resistance it is also +3. My character being a fighter also has defensive style for +1 AC. So all said and done he has AC 22 but this is a very high level campaign so it seems to be fine in play. Oh and he cast shield too if needed. In a recent fight we took on an advanced pit fiend (Bel actually) who was basically a pit fiend with more hit points and a magic vorpal blade (yikes). He could hit me on a roll of 5 and hit a lot. He had a bunch of horned devils with him. These are only CR 11 but could still hit me on a roll of 12. They hit a lot and there were several of them. Its also worth noting that if the mainline fighter has too high an AC the monsters probably should target the softer targets at the back. The system seems to cope pretty well with high AC's at high level but I would say it would struggle if the players were lets say mid level. From this experience as a player I am going to hold off on magic plussed armour (especially, plate and half plate) until high level as a DM. [/QUOTE]
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