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General Tabletop Discussion
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Some thoughts after more time with the game...
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<blockquote data-quote="Prism" data-source="post: 6720824" data-attributes="member: 9501"><p>Yup. Just doing some quick maths based on the DMG guidelines of random treasure, there is almost no chance of finding AC pushing magic amour of any kind before 11CR encounter treasure, about a 10% (over the course of the entire level range) chance of finding something like +2 splint, +1 plate, demon plate or dwarf plate by CR16 and even when you get to CR17+ encounters its only about 20% likely you will find something that could tip your AC much past 20.</p><p></p><p>Magical shields are a bit more common at 15% over the CR 11 to 17 range. The biggest problem I would say is the lower 5-11 CR range where there is a reasonable chance of finding a magical shield when the monsters are far less likely to be able to hit the wearer.</p><p></p><p>So, if we were to roll for magic items, by the time a party has adventured all the way to 20th level is likely they will have found no AC pushing magic armour at all (they may well have found some lesser armour like magical chain or leather). I don't expect many DMs will actually roll for everything but it does lend weight to the argument that you really shouldn't give out magic plate mail (and possibly studded, half plate and splint) without being aware that it is not an expected part of the system. A character wearing magic plate mail should be a very rare thing indeed.</p><p></p><p>We break all this advice when playing, but we also are happy to boost monsters too as needed</p></blockquote><p></p>
[QUOTE="Prism, post: 6720824, member: 9501"] Yup. Just doing some quick maths based on the DMG guidelines of random treasure, there is almost no chance of finding AC pushing magic amour of any kind before 11CR encounter treasure, about a 10% (over the course of the entire level range) chance of finding something like +2 splint, +1 plate, demon plate or dwarf plate by CR16 and even when you get to CR17+ encounters its only about 20% likely you will find something that could tip your AC much past 20. Magical shields are a bit more common at 15% over the CR 11 to 17 range. The biggest problem I would say is the lower 5-11 CR range where there is a reasonable chance of finding a magical shield when the monsters are far less likely to be able to hit the wearer. So, if we were to roll for magic items, by the time a party has adventured all the way to 20th level is likely they will have found no AC pushing magic armour at all (they may well have found some lesser armour like magical chain or leather). I don't expect many DMs will actually roll for everything but it does lend weight to the argument that you really shouldn't give out magic plate mail (and possibly studded, half plate and splint) without being aware that it is not an expected part of the system. A character wearing magic plate mail should be a very rare thing indeed. We break all this advice when playing, but we also are happy to boost monsters too as needed [/QUOTE]
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