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Community
General Tabletop Discussion
*Dungeons & Dragons
Some thoughts after more time with the game...
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<blockquote data-quote="mellored" data-source="post: 6721011" data-attributes="member: 6801209"><p>I a bit late to the party, but...</p><p>Yes. Yes.</p><p></p><p>Hit points scale a massive amount (8 HP -> 120 HP).</p><p>To-hit scales a bit (+2 -> +12)</p><p>Damage scales a bit (5 -> 20)</p><p>AC scales only a little (18 AC -> 21 AC)</p><p></p><p>At low levels, you could be attacked by 40 goblins and not be scratched. Or the fist 2 could hit you and you drop. It's very swingy. (20% chance to be hit for 50% of your health)</p><p></p><p>At high levels, a dragon will hardly ever miss you, but you'll have enough HP to survive a few rounds. You still survive the same number of average rounds, but it's less dependent on a die roll or 2. (50% chance to be hit for 20% of your health)</p><p></p><p>Yes. But not too much. The game is build around 1 magic item every few levels.</p><p></p><p>Magic items only go to +3, not +6 like previous editions. So their impact is overall lower. Even if you stack all defensive items, you won't be uninhabitable. Hard to hit, yes, but your supposed to be.</p><p></p><p>Not to mention, the DM can simply add more monsters.</p><p></p><p>Temperate minor magic effect is completely broken if you read it literally.</p><p></p><p>I would rule that you would take damage equal to the damage you dealt to the monster, upto the lowest HP.</p><p></p><p>i.e. you have 50 HP, and they have 40 HP, they die, and you take 40 damage.</p><p>Or if you have 40 HP, and they have 50, you die, and they take 40 damage.</p><p></p><p>So it works, but not without sacrifice. (at least some diamonds for raise dead).</p></blockquote><p></p>
[QUOTE="mellored, post: 6721011, member: 6801209"] I a bit late to the party, but... Yes. Yes. Hit points scale a massive amount (8 HP -> 120 HP). To-hit scales a bit (+2 -> +12) Damage scales a bit (5 -> 20) AC scales only a little (18 AC -> 21 AC) At low levels, you could be attacked by 40 goblins and not be scratched. Or the fist 2 could hit you and you drop. It's very swingy. (20% chance to be hit for 50% of your health) At high levels, a dragon will hardly ever miss you, but you'll have enough HP to survive a few rounds. You still survive the same number of average rounds, but it's less dependent on a die roll or 2. (50% chance to be hit for 20% of your health) Yes. But not too much. The game is build around 1 magic item every few levels. Magic items only go to +3, not +6 like previous editions. So their impact is overall lower. Even if you stack all defensive items, you won't be uninhabitable. Hard to hit, yes, but your supposed to be. Not to mention, the DM can simply add more monsters. Temperate minor magic effect is completely broken if you read it literally. I would rule that you would take damage equal to the damage you dealt to the monster, upto the lowest HP. i.e. you have 50 HP, and they have 40 HP, they die, and you take 40 damage. Or if you have 40 HP, and they have 50, you die, and they take 40 damage. So it works, but not without sacrifice. (at least some diamonds for raise dead). [/QUOTE]
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Some thoughts after more time with the game...
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