Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Some thoughts after more time with the game...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnLynch" data-source="post: 6721080" data-attributes="member: 6749563"><p>Number of monsters (action economy) and HP matter. If your monsters can surround a single PC and each of them get 2 attacks, they can drop a PC (not kill, but get below 0 HP) without too much trouble. That PC can then get up again, but they can also be dropped again (each time they get back up the party has lost a combat resource and also some of the action economy). That said, once the party knows what they're facing, drops a couple of enemies, uses terrain and a cork (high AC that can be boosted by expending more party resources) the fight quickly becomes a forgone conclusion and nothig meaningful will occur unless the monsters get a few lucky crits in (which do matter).</p><p></p><p>This is the most important dynamic of the AC discussion. Having seen what high AC produces I would be very wary of handing out AC boosting items. A table that operates cooperatively and wants to produce the most efficient results will naturally ensure that a single player gets loaded up with as many stacking AC boosters as they can get. Then terrain becomes an important issue. I'd be happy to hand out Ring Mail +3, Chain Mail +1 or any medium armor with numeric boosters. Shields with numeric boosters or plate armor with numeric boosters not so much. Plain old vanilla Cloaks of Protection or Rings of Protection might get handed out at very high level (where enemies are able to reliably hitan AC in the low 20s),but otherwise unless I've already handed out a bucketload of attunement items these are ones I would not give to players.</p><p></p><p>That said, absent these magic items AC 21 is about the highest you can get unless you start introducing spells (at which point the party is depleting party resources to boost your AC. Depending on the enemies and terrain this could be worthwhile. Or it might not be. IMO that's working as intended). AC 21 isn't too problematic CR 1 enemies will have +4 which means they're hitting 20% of the time. One of the lowest CRs against the best non magical AC is pretty good and a good recommendation for bounded accuracy. Give those CR 1 enemies 2 attacks and use them in enough numbers and they'll be downing your AC 21 tank without too much difficulty. If that tank can bottleneck them so their superior numbers are no longer a factor and gets a 1st level spell boost to his AC then he's virtually indestructible. But again I'd say that's working as intended. If the high AC player is dominating the battlefield (at the expense of the enjoyment of others) look at the terrain and change it.</p><p></p><p>Thanks for the feedback from actual play.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6721080, member: 6749563"] Number of monsters (action economy) and HP matter. If your monsters can surround a single PC and each of them get 2 attacks, they can drop a PC (not kill, but get below 0 HP) without too much trouble. That PC can then get up again, but they can also be dropped again (each time they get back up the party has lost a combat resource and also some of the action economy). That said, once the party knows what they're facing, drops a couple of enemies, uses terrain and a cork (high AC that can be boosted by expending more party resources) the fight quickly becomes a forgone conclusion and nothig meaningful will occur unless the monsters get a few lucky crits in (which do matter). This is the most important dynamic of the AC discussion. Having seen what high AC produces I would be very wary of handing out AC boosting items. A table that operates cooperatively and wants to produce the most efficient results will naturally ensure that a single player gets loaded up with as many stacking AC boosters as they can get. Then terrain becomes an important issue. I'd be happy to hand out Ring Mail +3, Chain Mail +1 or any medium armor with numeric boosters. Shields with numeric boosters or plate armor with numeric boosters not so much. Plain old vanilla Cloaks of Protection or Rings of Protection might get handed out at very high level (where enemies are able to reliably hitan AC in the low 20s),but otherwise unless I've already handed out a bucketload of attunement items these are ones I would not give to players. That said, absent these magic items AC 21 is about the highest you can get unless you start introducing spells (at which point the party is depleting party resources to boost your AC. Depending on the enemies and terrain this could be worthwhile. Or it might not be. IMO that's working as intended). AC 21 isn't too problematic CR 1 enemies will have +4 which means they're hitting 20% of the time. One of the lowest CRs against the best non magical AC is pretty good and a good recommendation for bounded accuracy. Give those CR 1 enemies 2 attacks and use them in enough numbers and they'll be downing your AC 21 tank without too much difficulty. If that tank can bottleneck them so their superior numbers are no longer a factor and gets a 1st level spell boost to his AC then he's virtually indestructible. But again I'd say that's working as intended. If the high AC player is dominating the battlefield (at the expense of the enjoyment of others) look at the terrain and change it. Thanks for the feedback from actual play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some thoughts after more time with the game...
Top