Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some thoughts on 4e magic from a designer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gloombunny" data-source="post: 3795741" data-attributes="member: 54916"><p>I'd be more worried about this if the beguiler and dread necromancer weren't so freakin' cool. Better casting of the same spells the generalist wizard gets is boring. Exclusive access to spells is better, but still not that cool. But making them into distinct classes in their own right opens the door to flavorful abilities beyond spell selection. Stuff like the beguiler's sneak-casting, or the dread necromancer's gradual transformation into a lich. It also means that their abilities and spell selection can be organized around an interesting theme rather than sticking tightly to an arbitrarily-defined school of magic. Like how the beguiler uses both illusion and enchantment spells, plus some additional stuff along the lines of glitterdust and undetectable alignment, because he's not just an illusion guy, but a more general trickery-and-deception mage.</p><p></p><p>Yeah, if this means they're going to expand on what they started to do with beguiler and dread necro, I'm all kinds of pleased about it.</p></blockquote><p></p>
[QUOTE="Gloombunny, post: 3795741, member: 54916"] I'd be more worried about this if the beguiler and dread necromancer weren't so freakin' cool. Better casting of the same spells the generalist wizard gets is boring. Exclusive access to spells is better, but still not that cool. But making them into distinct classes in their own right opens the door to flavorful abilities beyond spell selection. Stuff like the beguiler's sneak-casting, or the dread necromancer's gradual transformation into a lich. It also means that their abilities and spell selection can be organized around an interesting theme rather than sticking tightly to an arbitrarily-defined school of magic. Like how the beguiler uses both illusion and enchantment spells, plus some additional stuff along the lines of glitterdust and undetectable alignment, because he's not just an illusion guy, but a more general trickery-and-deception mage. Yeah, if this means they're going to expand on what they started to do with beguiler and dread necro, I'm all kinds of pleased about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some thoughts on 4e magic from a designer
Top