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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some thoughts on 4e magic from a designer
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<blockquote data-quote="Imaro" data-source="post: 3796114" data-attributes="member: 48965"><p>The more I think about this...the more I don't like it.  I see no reason for both numerous "base classes" and numerous talent trees within those base classes.  What is so hard about accomplishing what essentially boils down to a tweaked archetype of the general four classes (fighter, wizard, rogue and cleric) with talent trees.  </p><p></p><p>IMHO using the talent trees in this way helps to rectify the..."I'm 8th level and the class I really wanted to play just came out" problem.  I also think with the Talent Trees used to differentiate "classes" it becomes easier for a DM to build classes by just selecting certain talents and creating his own trees,   rather than all the intricacies involved in designing a total class.  I just don't look forward to the various classes having to be selected and then a specialty(if this is what talents are for) having to be determined within numerous classes.  I understand it is good from a busines perspective to have numerous classes, talents, Prestige Classes, etc.  But it seems superfluous and confusing if these things basically accomplish the same goal in different ways.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3796114, member: 48965"] The more I think about this...the more I don't like it. I see no reason for both numerous "base classes" and numerous talent trees within those base classes. What is so hard about accomplishing what essentially boils down to a tweaked archetype of the general four classes (fighter, wizard, rogue and cleric) with talent trees. IMHO using the talent trees in this way helps to rectify the..."I'm 8th level and the class I really wanted to play just came out" problem. I also think with the Talent Trees used to differentiate "classes" it becomes easier for a DM to build classes by just selecting certain talents and creating his own trees, rather than all the intricacies involved in designing a total class. I just don't look forward to the various classes having to be selected and then a specialty(if this is what talents are for) having to be determined within numerous classes. I understand it is good from a busines perspective to have numerous classes, talents, Prestige Classes, etc. But it seems superfluous and confusing if these things basically accomplish the same goal in different ways. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some thoughts on 4e magic from a designer
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