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Some Thoughts on 4e
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<blockquote data-quote="ronin" data-source="post: 4500969" data-attributes="member: 4872"><p>Our group has been playing 4e since it was released and for the most part everyone seems to be enjoying the game. Most of us agree however that something seems to be missing but none of us are able to identify the issue. After some thought I have a few ideas I’d like to get some opinions from before making any changes. Currently I am a player in a campaign that won’t be ending any time soon so the changes I am thinking about would be implemented when I start a new campaign in the future.</p><p></p><p>There are two things I’d like to address. The first is the choice of powers available to arcane and divine casters on a daily basis. I don’t like the lack of versatility that is currently in the game. The second is how lengthy combats can get once the party’s more damaging powers have been expended. At times it seems like we just whittle away at the creatures forever before they finally go down.</p><p></p><p>I’d like to see arcane and divine casters choose their powers daily as they used to choose spells in 3e. Arcane casters could choose from any powers they have in their spellbook like they do now, they would just be allowed to have more than two powers a level. The DM running the game would set the limit. Theoretically they could have access to every power if the DM chose to allow it. Divine casters would choose their powers daily from all powers available, similar to how divine spells worked in previous editions. This would allow casters to adapt instead of being locked in with their choices. The usage of powers would remain the same; only the method of choosing them would change.</p><p></p><p>I don’t know exactly how much more powerful this makes arcane and divine characters but it is a benefit so I plan to add something to martial classes as well. I would make all martial powers reliable. This would serve two purposes. The first is to give a bump to the martial classes in an effort to keep everyone on a level playing field. The second would be to help shorten combats so they don’t get so boring at the end. Missing with a big daily power really sucks. You can still miss, but next round you’d get another shot.</p><p></p><p>The only question left is what to do with the fighter’s powers since they have a lot of reliable abilities already. I am thinking of giving them two powers at each level similar to what a wizard gets now. A fighter’s powers are tied to their weapon so I am not sure that’s a real benefit or not. I only planned on the changes above applying to daily and utility powers, not encounter powers. Though the more I think about it I may include encounter powers as well. I guess that’s why I am asking for suggestions.</p><p></p><p>I am normally reluctant to have a lot of house rules but as I said above, something seems to be missing. Hopefully I’ll get some good advice or suggestions. Thanks in advance for the input.</p></blockquote><p></p>
[QUOTE="ronin, post: 4500969, member: 4872"] Our group has been playing 4e since it was released and for the most part everyone seems to be enjoying the game. Most of us agree however that something seems to be missing but none of us are able to identify the issue. After some thought I have a few ideas I’d like to get some opinions from before making any changes. Currently I am a player in a campaign that won’t be ending any time soon so the changes I am thinking about would be implemented when I start a new campaign in the future. There are two things I’d like to address. The first is the choice of powers available to arcane and divine casters on a daily basis. I don’t like the lack of versatility that is currently in the game. The second is how lengthy combats can get once the party’s more damaging powers have been expended. At times it seems like we just whittle away at the creatures forever before they finally go down. I’d like to see arcane and divine casters choose their powers daily as they used to choose spells in 3e. Arcane casters could choose from any powers they have in their spellbook like they do now, they would just be allowed to have more than two powers a level. The DM running the game would set the limit. Theoretically they could have access to every power if the DM chose to allow it. Divine casters would choose their powers daily from all powers available, similar to how divine spells worked in previous editions. This would allow casters to adapt instead of being locked in with their choices. The usage of powers would remain the same; only the method of choosing them would change. I don’t know exactly how much more powerful this makes arcane and divine characters but it is a benefit so I plan to add something to martial classes as well. I would make all martial powers reliable. This would serve two purposes. The first is to give a bump to the martial classes in an effort to keep everyone on a level playing field. The second would be to help shorten combats so they don’t get so boring at the end. Missing with a big daily power really sucks. You can still miss, but next round you’d get another shot. The only question left is what to do with the fighter’s powers since they have a lot of reliable abilities already. I am thinking of giving them two powers at each level similar to what a wizard gets now. A fighter’s powers are tied to their weapon so I am not sure that’s a real benefit or not. I only planned on the changes above applying to daily and utility powers, not encounter powers. Though the more I think about it I may include encounter powers as well. I guess that’s why I am asking for suggestions. I am normally reluctant to have a lot of house rules but as I said above, something seems to be missing. Hopefully I’ll get some good advice or suggestions. Thanks in advance for the input. [/QUOTE]
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