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Some Thoughts on 4e
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<blockquote data-quote="Bond James Bond" data-source="post: 4502878" data-attributes="member: 77600"><p>I understand this feeling. But consider this:</p><p> </p><p>In previous editions, a wizard was the archtypical glass canon: Throwing high powered magic around, flying for hours, being invisble when it was convenient, cutting travel by teleporting over hundereds of miles via teleport. </p><p> </p><p>This was all good "fun" - at least for the caster. Not sure that martial characters and DMs did agree on that on all the time. Sometimes other characters felt that the wizard was stealing too much spotlight, by emulating other characters roles with a couple of spells. Sometimes it was hell of a work as a DM to stop the improved invisble, flying caster and anoying when the wizard retreated into his safe extradimensional hut when pressed. Not fun.</p><p> </p><p>This all was (halfway) balanced by the fact, that a surpised, unprepared wizard could be taken down in a matter of seconds due to his low hp (not fun - for the wizards in that case).</p><p> </p><p>4E gives the wizard considerable more surviability. This comes at the price of limited arcane power for the wizard. </p><p> </p><p>But that`s the price for balance, and I think it is worth it after all.</p></blockquote><p></p>
[QUOTE="Bond James Bond, post: 4502878, member: 77600"] I understand this feeling. But consider this: In previous editions, a wizard was the archtypical glass canon: Throwing high powered magic around, flying for hours, being invisble when it was convenient, cutting travel by teleporting over hundereds of miles via teleport. This was all good "fun" - at least for the caster. Not sure that martial characters and DMs did agree on that on all the time. Sometimes other characters felt that the wizard was stealing too much spotlight, by emulating other characters roles with a couple of spells. Sometimes it was hell of a work as a DM to stop the improved invisble, flying caster and anoying when the wizard retreated into his safe extradimensional hut when pressed. Not fun. This all was (halfway) balanced by the fact, that a surpised, unprepared wizard could be taken down in a matter of seconds due to his low hp (not fun - for the wizards in that case). 4E gives the wizard considerable more surviability. This comes at the price of limited arcane power for the wizard. But that`s the price for balance, and I think it is worth it after all. [/QUOTE]
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