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Some Thoughts on 4e
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<blockquote data-quote="KarinsDad" data-source="post: 4502982" data-attributes="member: 2011"><p>I don't think that is the price for balance. There are other ways to balance a game without neutering an entire class concept.</p><p></p><p>It's not so much that the arcane power is limited. It's that virtually every spell is Evocation.</p><p></p><p>The issue is not that I want a Wizard to choose powers every day, it's that he has no options to pick from a wide variety of powers in a given encounter. He is limited every round to a small choice of spells. And it is the same options every encounter.</p><p></p><p>And, Dailies are not even a significant part of that choice. Dailies, at least for me, are for emergencies, not every encounter casting.</p><p></p><p>So at 7th level, he is limited every single encounter to 6 choices (instead of 5 because he is human, so he has 3 At Wills) which quickly drops down to 3 choices. Six might sound like enough to some people, but for people who enjoyed casting protection spells some rounds, offensive spells some rounds, illusion spells some rounds, miscellaneous spells some rounds, the sameness of casting one out of three to six damaging spells each round is really boring.</p><p></p><p>Every 4E Wizard is an Evocation specialist with a smidgen of control for all intents and purposes. zzzzzzzzzzz</p><p></p><p>Every 4E Cleric is an Evocation specialist with a handful of cures for all intents and purposes. zzzzzzzzzzz</p><p></p><p>Sure, each At Will and Per Encounter spell has some little twist added to it. But the spells are almost all damaging spells (Warlords have a few that are not).</p><p></p><p></p><p>And, it's not just that they are damaging spells. It's that people who loved to play classes for decades now with a lot of choices per round are now faced with a few.</p><p></p><p>Combat is always the same. Allowing a Wizard or Cleric to pick from a pool of spells each morning will not change that. They will still be limited to their handful of choices each encounter for that day.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4502982, member: 2011"] I don't think that is the price for balance. There are other ways to balance a game without neutering an entire class concept. It's not so much that the arcane power is limited. It's that virtually every spell is Evocation. The issue is not that I want a Wizard to choose powers every day, it's that he has no options to pick from a wide variety of powers in a given encounter. He is limited every round to a small choice of spells. And it is the same options every encounter. And, Dailies are not even a significant part of that choice. Dailies, at least for me, are for emergencies, not every encounter casting. So at 7th level, he is limited every single encounter to 6 choices (instead of 5 because he is human, so he has 3 At Wills) which quickly drops down to 3 choices. Six might sound like enough to some people, but for people who enjoyed casting protection spells some rounds, offensive spells some rounds, illusion spells some rounds, miscellaneous spells some rounds, the sameness of casting one out of three to six damaging spells each round is really boring. Every 4E Wizard is an Evocation specialist with a smidgen of control for all intents and purposes. zzzzzzzzzzz Every 4E Cleric is an Evocation specialist with a handful of cures for all intents and purposes. zzzzzzzzzzz Sure, each At Will and Per Encounter spell has some little twist added to it. But the spells are almost all damaging spells (Warlords have a few that are not). And, it's not just that they are damaging spells. It's that people who loved to play classes for decades now with a lot of choices per round are now faced with a few. Combat is always the same. Allowing a Wizard or Cleric to pick from a pool of spells each morning will not change that. They will still be limited to their handful of choices each encounter for that day. [/QUOTE]
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