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Some Thoughts on 4e
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<blockquote data-quote="ronin" data-source="post: 4503884" data-attributes="member: 4872"><p>I am currently playing a wizard that just made level 7 at the end of the last session. I have 19 rituals in my spellbook and another 6 that I plan to purchase as soon as I am able. This doesn't even include any level 7 rituals- I haven't even looked at those yet. So far in my travels I have used the following rituals- </p><p></p><p>Comprehend Languages</p><p>Make Whole- we damaged a wagon (a part of the wagon) to keep it from escaping so I repaired it afterwards so we could use it.</p><p>Tenser's Floating Disk</p><p>Enchant Magic Item</p><p>Transferring Chant</p><p></p><p>I plan to use water walk soon as well. Like I said above I think rituals were a great addition to the game. The only negative about them so far is that I seem to be the only PC buying them, though the warlord did buy me the transferring chant ritual last session (only because he wants me to use it for him!).</p><p></p><p>I also like the cantrips and at will powers as well. I use mage hand quite a bit to get items into and out of my hands but also to pick up things that other PCs have dropped to return to them. I think thunderwave is great and use it all the time.</p><p></p><p>I do agree in previous editions most spellcasters had their favorite spells and their list didn't change a whole lot unless they knew of something specific and made adjustments. I also agree that in 4e the choices have really been made for us by the lack of options available. I suppose I don't like my "illusion" of choice being taken away from me!</p><p></p><p>Obviously as more books are released we'll get more choices (powers) which will definitely help everyone's versatility. It just seems that the martial PCs got more interesting while the spellcasting PCs became less interesting. Everything does seem fairly balanced though so maybe its worth it, guess we'll see.</p></blockquote><p></p>
[QUOTE="ronin, post: 4503884, member: 4872"] I am currently playing a wizard that just made level 7 at the end of the last session. I have 19 rituals in my spellbook and another 6 that I plan to purchase as soon as I am able. This doesn't even include any level 7 rituals- I haven't even looked at those yet. So far in my travels I have used the following rituals- Comprehend Languages Make Whole- we damaged a wagon (a part of the wagon) to keep it from escaping so I repaired it afterwards so we could use it. Tenser's Floating Disk Enchant Magic Item Transferring Chant I plan to use water walk soon as well. Like I said above I think rituals were a great addition to the game. The only negative about them so far is that I seem to be the only PC buying them, though the warlord did buy me the transferring chant ritual last session (only because he wants me to use it for him!). I also like the cantrips and at will powers as well. I use mage hand quite a bit to get items into and out of my hands but also to pick up things that other PCs have dropped to return to them. I think thunderwave is great and use it all the time. I do agree in previous editions most spellcasters had their favorite spells and their list didn't change a whole lot unless they knew of something specific and made adjustments. I also agree that in 4e the choices have really been made for us by the lack of options available. I suppose I don't like my "illusion" of choice being taken away from me! Obviously as more books are released we'll get more choices (powers) which will definitely help everyone's versatility. It just seems that the martial PCs got more interesting while the spellcasting PCs became less interesting. Everything does seem fairly balanced though so maybe its worth it, guess we'll see. [/QUOTE]
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