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<blockquote data-quote="KarinsDad" data-source="post: 4504220" data-attributes="member: 2011"><p>Except that we have not had a PC fall unconscious since July. Casting it every single day (or on any given day) on the off chance that it could be used would be a total waste of money. Tenser's is a non-entity in our game "as a makeshift stretcher" because it cannot be cast in combat.</p><p></p><p>My Wizard took that ritual and it is a total waste of ink on my character sheet. The entire concept of rituals being only cast out of combat and costing money is a terrible one. It has ZERO to do with fun. It's a wart on the system put there because of the "every PC must have the same number and types of powers" balance syndrome.</p><p></p><p>If simple non-powerful rituals (like Tenser's Floating Disk, Phantom Steed, Knock, and Hand of Fate) could be cast in combat with the component expense (i.e. the equivalent of a scroll), or out of combat without the component expense (i.e. the equivalent of a miscellaneous non-balancing spell), then rituals would be fun. The in combat ones might require a skill check, even if the ritual typically does not. This would only apply to certain miscellaneous non-overwhelming spells, not ones like Raise Dead. I've made this house rule suggestion to my DM, but he hasn't gotten back on it (another possibility is to allow certain ritual scrolls to be cast as a standard action).</p><p></p><p>But as written, Rituals are a bit of a joke. All in the name of balance. The designers ripped most of the interesting non-damaging spells out of combat and said, well, you can only do these out of combat. Tough luck. And oh btw, we made scrolls non-combat as well.</p><p></p><p>Meh.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4504220, member: 2011"] Except that we have not had a PC fall unconscious since July. Casting it every single day (or on any given day) on the off chance that it could be used would be a total waste of money. Tenser's is a non-entity in our game "as a makeshift stretcher" because it cannot be cast in combat. My Wizard took that ritual and it is a total waste of ink on my character sheet. The entire concept of rituals being only cast out of combat and costing money is a terrible one. It has ZERO to do with fun. It's a wart on the system put there because of the "every PC must have the same number and types of powers" balance syndrome. If simple non-powerful rituals (like Tenser's Floating Disk, Phantom Steed, Knock, and Hand of Fate) could be cast in combat with the component expense (i.e. the equivalent of a scroll), or out of combat without the component expense (i.e. the equivalent of a miscellaneous non-balancing spell), then rituals would be fun. The in combat ones might require a skill check, even if the ritual typically does not. This would only apply to certain miscellaneous non-overwhelming spells, not ones like Raise Dead. I've made this house rule suggestion to my DM, but he hasn't gotten back on it (another possibility is to allow certain ritual scrolls to be cast as a standard action). But as written, Rituals are a bit of a joke. All in the name of balance. The designers ripped most of the interesting non-damaging spells out of combat and said, well, you can only do these out of combat. Tough luck. And oh btw, we made scrolls non-combat as well. Meh. [/QUOTE]
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