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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some Thoughts on 4e
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<blockquote data-quote="Bleoberis De Ganis" data-source="post: 4511742" data-attributes="member: 77687"><p>Teleports will only move you around a room. It is just like walking without the OAs, so it isn't exactly unbalanced. If a character could do it every round then yes it would be.</p><p> </p><p>Plus, as I understand it, they do it by slipping into the Feywild and then slipping back, so it would be completely resonable for a DM to say that, as the crevass exists in the Feywild as well, they cannot use the teleport to bypass it. They would slip into the Feywild, walk over the gap and die in the Feywild. The rest of the party would see him dissappear and never come back.</p><p> </p><p>I was heavly on the WOTC boards and I started a couple of threads saying that they should install this kind of slipping for Fey in general and that was the principle of the movement (only in my version the Fey live in the gap between the land of the living and the land of the dead - because that is how they are said to live - guarding the gates to the afterlife. Halloween is the day when the year is being remade (pagan new year - cyclical - we are basically living the same year over and over) and reality is like a chaotic dreamy mess and the land of the living and the land of the dead are almost mixed together. On that day things can slip through/over - but you must return to your own side before dawn or be trapped for the year. Somewhere along the way that got turned into Feywild and Shadowfell apparently. If it was based on my version it would be Prime Material --> Feywild --> Shadowfell --> Astral Sea)</p></blockquote><p></p>
[QUOTE="Bleoberis De Ganis, post: 4511742, member: 77687"] Teleports will only move you around a room. It is just like walking without the OAs, so it isn't exactly unbalanced. If a character could do it every round then yes it would be. Plus, as I understand it, they do it by slipping into the Feywild and then slipping back, so it would be completely resonable for a DM to say that, as the crevass exists in the Feywild as well, they cannot use the teleport to bypass it. They would slip into the Feywild, walk over the gap and die in the Feywild. The rest of the party would see him dissappear and never come back. I was heavly on the WOTC boards and I started a couple of threads saying that they should install this kind of slipping for Fey in general and that was the principle of the movement (only in my version the Fey live in the gap between the land of the living and the land of the dead - because that is how they are said to live - guarding the gates to the afterlife. Halloween is the day when the year is being remade (pagan new year - cyclical - we are basically living the same year over and over) and reality is like a chaotic dreamy mess and the land of the living and the land of the dead are almost mixed together. On that day things can slip through/over - but you must return to your own side before dawn or be trapped for the year. Somewhere along the way that got turned into Feywild and Shadowfell apparently. If it was based on my version it would be Prime Material --> Feywild --> Shadowfell --> Astral Sea) [/QUOTE]
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