Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some Thoughts on 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benimoto" data-source="post: 4511942" data-attributes="member: 40093"><p>The whole "shifting into the shadowfell" thing, I think, has an uncanny resemblance to Bilbo Baggins using the One Ring in <em>The Hobbit</em>. Maybe it doesn't to you, and I admit it's far from an exact match, but that's what I thought about when I first read it. </p><p></p><p></p><p></p><p>And again, maybe it's a difference in DMing style here. I've rarely been particularly successful at injecting these kind of low-level, dead end obstacles with much drama. Thus, it's absolutely fine with me that the burden of negotiating the obstacle is shifted from the guy who can climb/jump really well to the eladrin.</p><p></p><p>Unless you planned for it to be an impassable obstacle (Kamikaze Midget's "wrought iron fence made of tigers"), in which case I can see and share in your annoyance, then you want the party to get across these kind of obstacles. In most cases, all the eladrin is doing is skipping either a die roll, or the need for a specific piece of equipment. I think that's okay. That's his racial ability, and he's paying the opportunity cost for it.</p><p></p><p></p><p></p><p>And finally, as a both as a player and a DM of paranoid 3e wizards, I can say that short of an extreme ambush situation, the wizard is easily the most survivable member of the party. As an optimized wizard, my AC was always through the roof. High Dexterity, mithril buckler/shield spell, (greater) mage armor, protection from evil, and spells like dragonskin or pre-errata alter self all provided a plethora of stacking AC bonuses. And I was a crafting wizard, so my save-increasing stats were high, and I had the best cloak/vest of resistance. Plus, you have spells like (greater) invisibility, (greater) mirror image and (mass/overland) flight making you unhittable to begin with. And then if all else fails, you're the party member who can instantly dimension door/teleport away in an emergency. </p><p></p><p>Again, if you don't think the Wizard was the most powerful member of a 3e party, you were playing them with self-imposed restrictions which were not part of the rules of the game, or not part of the social contract in all groups.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4511942, member: 40093"] The whole "shifting into the shadowfell" thing, I think, has an uncanny resemblance to Bilbo Baggins using the One Ring in [i]The Hobbit[/i]. Maybe it doesn't to you, and I admit it's far from an exact match, but that's what I thought about when I first read it. And again, maybe it's a difference in DMing style here. I've rarely been particularly successful at injecting these kind of low-level, dead end obstacles with much drama. Thus, it's absolutely fine with me that the burden of negotiating the obstacle is shifted from the guy who can climb/jump really well to the eladrin. Unless you planned for it to be an impassable obstacle (Kamikaze Midget's "wrought iron fence made of tigers"), in which case I can see and share in your annoyance, then you want the party to get across these kind of obstacles. In most cases, all the eladrin is doing is skipping either a die roll, or the need for a specific piece of equipment. I think that's okay. That's his racial ability, and he's paying the opportunity cost for it. And finally, as a both as a player and a DM of paranoid 3e wizards, I can say that short of an extreme ambush situation, the wizard is easily the most survivable member of the party. As an optimized wizard, my AC was always through the roof. High Dexterity, mithril buckler/shield spell, (greater) mage armor, protection from evil, and spells like dragonskin or pre-errata alter self all provided a plethora of stacking AC bonuses. And I was a crafting wizard, so my save-increasing stats were high, and I had the best cloak/vest of resistance. Plus, you have spells like (greater) invisibility, (greater) mirror image and (mass/overland) flight making you unhittable to begin with. And then if all else fails, you're the party member who can instantly dimension door/teleport away in an emergency. Again, if you don't think the Wizard was the most powerful member of a 3e party, you were playing them with self-imposed restrictions which were not part of the rules of the game, or not part of the social contract in all groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some Thoughts on 4e
Top