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<blockquote data-quote="KarinsDad" data-source="post: 4512523" data-attributes="member: 2011"><p>I think it is typical of many groups and not just because high level is skewed towards PC spell casters.</p><p></p><p>High level combat in 3.5 is difficult for a DM as well. Instead of the high level bad guys having 2 to 6 abilities like most foes in 4E, some of the bad guys, especially spell casters, have 30 or 40 abilities each in 3E. That's a heavy DM workload during encounter design and during combat.</p><p></p><p>When you add the fact that the DM then also has to consider which magic items to hand out, which spells to hand out, etc. for PCs, it becomes even more problematic.</p><p></p><p>Our group played one 20th level campaign and it was a royal pain in the butt for both the players and the DM to juggle all of the options. I really do not think that most groups played at those types of levels on a significantly frequent basis.</p><p></p><p></p><p>And, I really do not see that 3E 5th Wizard level as uber is an issue at all though and I doubt most people did. People did not complain about 9 spells per day. It's just too darn easy to go through most of them in 2 encounters and have little left over. Memorizing two Fireballs is all well and fine, but it really handcuffs the Wizard's options.</p><p></p><p>Don't get me wrong. 4E is great for the DM. It organizes his workload a lot. But, it also handcuffs the spell casting players in the process.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4512523, member: 2011"] I think it is typical of many groups and not just because high level is skewed towards PC spell casters. High level combat in 3.5 is difficult for a DM as well. Instead of the high level bad guys having 2 to 6 abilities like most foes in 4E, some of the bad guys, especially spell casters, have 30 or 40 abilities each in 3E. That's a heavy DM workload during encounter design and during combat. When you add the fact that the DM then also has to consider which magic items to hand out, which spells to hand out, etc. for PCs, it becomes even more problematic. Our group played one 20th level campaign and it was a royal pain in the butt for both the players and the DM to juggle all of the options. I really do not think that most groups played at those types of levels on a significantly frequent basis. And, I really do not see that 3E 5th Wizard level as uber is an issue at all though and I doubt most people did. People did not complain about 9 spells per day. It's just too darn easy to go through most of them in 2 encounters and have little left over. Memorizing two Fireballs is all well and fine, but it really handcuffs the Wizard's options. Don't get me wrong. 4E is great for the DM. It organizes his workload a lot. But, it also handcuffs the spell casting players in the process. [/QUOTE]
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