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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Some Thoughts on 4e
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<blockquote data-quote="Kishin" data-source="post: 4513365" data-attributes="member: 40956"><p>It does when the Wizard/Cleric can do everything the other classes can do better than they do it with a few simple spells.</p><p></p><p>Unfortunately, every class is now balanced with fewer strong powers.</p><p></p><p></p><p></p><p>Blessedly so. I played a 14th level Transmuter in the last days prior to 4E. I was stupefied by my own capacity in relation to the other PCs. Sure, the warforged fighter could power attack for massive amounts of damage. I could rearrange the entire battlefield and undo several enemies turns with one spell. I could also one shot anything without Fort as its good save, and even the things with a good Fort save weren't that safe.</p><p></p><p>But, back on topic. The reason why people are reluctant to cast Rituals because of their gp cost is built into the gamer mentality, explained within the first 30 seconds of Yahtzee's Mercenaries 2 review: <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/231-Mercenaries-2" target="_blank">The Escapist : Video Galleries : Zero Punctuation : Mercenaries 2</a></p><p></p><p>But summarized here: Gamers are all about 'But I might need it later' and therefore will sit upon a nuclear arsenal to shame North Korea while throwing peas at a giant robot crab on the off chance that right around the corner is another, bigger giant robot crab.</p></blockquote><p></p>
[QUOTE="Kishin, post: 4513365, member: 40956"] It does when the Wizard/Cleric can do everything the other classes can do better than they do it with a few simple spells. Unfortunately, every class is now balanced with fewer strong powers. Blessedly so. I played a 14th level Transmuter in the last days prior to 4E. I was stupefied by my own capacity in relation to the other PCs. Sure, the warforged fighter could power attack for massive amounts of damage. I could rearrange the entire battlefield and undo several enemies turns with one spell. I could also one shot anything without Fort as its good save, and even the things with a good Fort save weren't that safe. But, back on topic. The reason why people are reluctant to cast Rituals because of their gp cost is built into the gamer mentality, explained within the first 30 seconds of Yahtzee's Mercenaries 2 review: [url=http://www.escapistmagazine.com/videos/view/zero-punctuation/231-Mercenaries-2]The Escapist : Video Galleries : Zero Punctuation : Mercenaries 2[/url] But summarized here: Gamers are all about 'But I might need it later' and therefore will sit upon a nuclear arsenal to shame North Korea while throwing peas at a giant robot crab on the off chance that right around the corner is another, bigger giant robot crab. [/QUOTE]
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Some Thoughts on 4e
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