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<blockquote data-quote="Stalker0" data-source="post: 4515307" data-attributes="member: 5889"><p>I would argue that all the martial classes were this way in 3.5.</p><p></p><p>Take the rogue, what abilities does he have that aren't combative. He has sneak attack, uncanny dodge, and trap sense. At higher levels, he could acquire the take 10 skill ability, but that's it. Nearly everything he did as a class was combat based.</p><p></p><p>Ranger...favored enemy, weapon style, and a few spells (most of which were combative).</p><p></p><p>Now your casters did have the divinations and the like that added the "depth" you are refering to, but the bottom line is for most classes, the players had to create the out of combat depth with their imagination, not with the mechanics of the class.</p><p></p><p></p><p>When I hear about depth, I think the biggest thing that is ignored are skills. Because there aren't a lot of mechanics to skills, people forget that they exist, yet they are the cornerstone of out of combat play. And no matter what class you are playing, with one feat you can be good in that skill. My fighter for example picked up diplomacy so I could have fun with the social aspect of the game, and its working great.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4515307, member: 5889"] I would argue that all the martial classes were this way in 3.5. Take the rogue, what abilities does he have that aren't combative. He has sneak attack, uncanny dodge, and trap sense. At higher levels, he could acquire the take 10 skill ability, but that's it. Nearly everything he did as a class was combat based. Ranger...favored enemy, weapon style, and a few spells (most of which were combative). Now your casters did have the divinations and the like that added the "depth" you are refering to, but the bottom line is for most classes, the players had to create the out of combat depth with their imagination, not with the mechanics of the class. When I hear about depth, I think the biggest thing that is ignored are skills. Because there aren't a lot of mechanics to skills, people forget that they exist, yet they are the cornerstone of out of combat play. And no matter what class you are playing, with one feat you can be good in that skill. My fighter for example picked up diplomacy so I could have fun with the social aspect of the game, and its working great. [/QUOTE]
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