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Some thoughts on a Martial Controller...
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<blockquote data-quote="Klaus" data-source="post: 4803511" data-attributes="member: 607"><p>It all started when I came up with a name for a new implement: Reagents. I know, I know, there are ritual-boosting reagents in Adventurer's Vault...</p><p></p><p>So say there's this type of soldier who specializes in mixing and throwing dangerous flasks in the battlefield. He knows just how much to mix, what powders to add to delay the effect until the payload spreads, etc. With access to "reagents", he could whip up a fiery grenade, a sticky gluebomb, a nauseating fumestick, etc. Some proponents of this class specialize in dealing damage to larger areas, while others specialize in concentrating effects on smaller numbers of foes, and a third would specialize in placing "booby traps" around the battlefield (these would be the three main builds).</p><p></p><p>This "Controller" type would also be adept at applying his reagents to crossbow bolts (arrows require far too much balance to be properly imbued).</p><p></p><p>So this "Controller" class would be a mix of an archer, an artificer and a grenadier. What if he runs out of reagents? Well, what if an archer runs out of arrows? Luckily, this "Controller" (note the lack of a proper name here) can scrounge up reagents on the road, foraging for natural and supernatural plants, herbs, oils, etc (replace some spent reagents after an extended rest). Some exploits might require specific items, like a torch, a sunrod or a vial of poison.</p><p></p><p>So, viable concept?</p></blockquote><p></p>
[QUOTE="Klaus, post: 4803511, member: 607"] It all started when I came up with a name for a new implement: Reagents. I know, I know, there are ritual-boosting reagents in Adventurer's Vault... So say there's this type of soldier who specializes in mixing and throwing dangerous flasks in the battlefield. He knows just how much to mix, what powders to add to delay the effect until the payload spreads, etc. With access to "reagents", he could whip up a fiery grenade, a sticky gluebomb, a nauseating fumestick, etc. Some proponents of this class specialize in dealing damage to larger areas, while others specialize in concentrating effects on smaller numbers of foes, and a third would specialize in placing "booby traps" around the battlefield (these would be the three main builds). This "Controller" type would also be adept at applying his reagents to crossbow bolts (arrows require far too much balance to be properly imbued). So this "Controller" class would be a mix of an archer, an artificer and a grenadier. What if he runs out of reagents? Well, what if an archer runs out of arrows? Luckily, this "Controller" (note the lack of a proper name here) can scrounge up reagents on the road, foraging for natural and supernatural plants, herbs, oils, etc (replace some spent reagents after an extended rest). Some exploits might require specific items, like a torch, a sunrod or a vial of poison. So, viable concept? [/QUOTE]
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