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Some thoughts on a Martial Controller...
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<blockquote data-quote="Upper_Krust" data-source="post: 4804727" data-attributes="member: 326"><p>Exactly what I was going to suggest, then I got down to your post and saw you'd already thought of it Klaus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>A character who could perhaps sneak onto an encounter map and set some traps. Every trap you set takes a certain amount of time and the more time spent, the higher the possibility of detection. Tripwire could be one of the at-wills. How about a mechanized crossbow that auto-fires once every round (yes I am thinking Aliens: Special Edition here). One of those rope snares that grabs you by the ankle and hoists you up in the air, Bear-traps (nasty!). Rambo (First Blood) style impaling traps, Spring traps that send you into the air, Traps that can collapse a wall or tree to fall the way you want them to.</p><p></p><p>At higher levels they could have magic items that create makeshift traps on the fly (portable holes as pits, carpet of trapping and so forth).</p><p></p><p>I also like the idea of tying this into grenadier type sub options (for when you get discovered and have to make a hasty exit as well as during the fight), with caltrops, smoke bombs, poison gas clouds (sleepy gas or damaging gas), flasks of greek fire or acid, bolas, nets, harpoons, whips, gold coins (to distract a crowd?), whatever the fantasy equivalent of a flash/bang grenade is (?), oil - to make a floor slippery and/or flammable, glue, hives (summons bee swarm or ant swarm), honey (attracts swarms to certain targets).</p><p></p><p>Thats all I can think up off the top of my head.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 4804727, member: 326"] Exactly what I was going to suggest, then I got down to your post and saw you'd already thought of it Klaus. :D A character who could perhaps sneak onto an encounter map and set some traps. Every trap you set takes a certain amount of time and the more time spent, the higher the possibility of detection. Tripwire could be one of the at-wills. How about a mechanized crossbow that auto-fires once every round (yes I am thinking Aliens: Special Edition here). One of those rope snares that grabs you by the ankle and hoists you up in the air, Bear-traps (nasty!). Rambo (First Blood) style impaling traps, Spring traps that send you into the air, Traps that can collapse a wall or tree to fall the way you want them to. At higher levels they could have magic items that create makeshift traps on the fly (portable holes as pits, carpet of trapping and so forth). I also like the idea of tying this into grenadier type sub options (for when you get discovered and have to make a hasty exit as well as during the fight), with caltrops, smoke bombs, poison gas clouds (sleepy gas or damaging gas), flasks of greek fire or acid, bolas, nets, harpoons, whips, gold coins (to distract a crowd?), whatever the fantasy equivalent of a flash/bang grenade is (?), oil - to make a floor slippery and/or flammable, glue, hives (summons bee swarm or ant swarm), honey (attracts swarms to certain targets). Thats all I can think up off the top of my head. [/QUOTE]
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