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General Tabletop Discussion
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Some Thoughts on Campaign Design
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<blockquote data-quote="dvvega" data-source="post: 5333998" data-attributes="member: 524"><p>One thing I did when I first got into "serious" campaign design - used the module connected to next module method in early high school (age 12-15 or so) - was to use TV series as a template. Actually I use this method nowadays depending on the game type still.</p><p></p><p>For example if you take Buffy Season 1 ... it has an overarching plot - stop the Master, but each episode is self-contained except for the odd double shot. Some episodes lead to more information about the overarching plot, others are self-contained and give out no more information but are a diversion for the Scooby Club.</p><p></p><p>That became my template for a couple of years. It worked really well, and only forced me to prepare 1 session ahead (as if I was doing the module thing) but had a stronger connection to the "finale".</p><p></p><p>If you sit down and draw out the linkages between episodes you will see that some are actually preludes to another episode 5 shows away and so forth.</p><p></p><p>Then if you sit down and draw it out for all the Seasons you will get a strong idea of how a campaign might be developed. The core group drives the show, but really - they're not more than a group of players in a campaign.</p><p></p><p>Try this method out with various styles of shows - Babylon 5 (space opera), Buffy/Angel, Supernatural and you will find different executions of the concept.</p><p></p><p>Be aware that there are series like LA Law that have no real overarching plot lines and they resemble the old 1 module at a time method closely.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 5333998, member: 524"] One thing I did when I first got into "serious" campaign design - used the module connected to next module method in early high school (age 12-15 or so) - was to use TV series as a template. Actually I use this method nowadays depending on the game type still. For example if you take Buffy Season 1 ... it has an overarching plot - stop the Master, but each episode is self-contained except for the odd double shot. Some episodes lead to more information about the overarching plot, others are self-contained and give out no more information but are a diversion for the Scooby Club. That became my template for a couple of years. It worked really well, and only forced me to prepare 1 session ahead (as if I was doing the module thing) but had a stronger connection to the "finale". If you sit down and draw out the linkages between episodes you will see that some are actually preludes to another episode 5 shows away and so forth. Then if you sit down and draw it out for all the Seasons you will get a strong idea of how a campaign might be developed. The core group drives the show, but really - they're not more than a group of players in a campaign. Try this method out with various styles of shows - Babylon 5 (space opera), Buffy/Angel, Supernatural and you will find different executions of the concept. Be aware that there are series like LA Law that have no real overarching plot lines and they resemble the old 1 module at a time method closely. D [/QUOTE]
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