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General Tabletop Discussion
*TTRPGs General
Some thoughts on D&D warfare
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<blockquote data-quote="Stalker0" data-source="post: 2311984" data-attributes="member: 5889"><p>Dnd has the potential to be a weird mix of medieval and modern warfare.</p><p></p><p>Dnd has many of the modern "necessities"...ie special forces, artillery, air power, advanced reconaissance (scrying).</p><p></p><p>However, the dnd equivalents are a bit different. Take air power for example. A aircraft's main power is its tremendous mobility and terrifying destructive power. Its has disadvantages in that bombs and the like are very expensive when compared to arming infantry, and they are extrememly frail when fired upon.</p><p></p><p>Now let's looking at the flying wizard equivalent. Wizards are "frail" by traditional party standards, but slap on a stoneskin or a protection from arrows and they are virtually immortal to archers. So antiaircraft guns don't cut the mustard<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, while it might be extrememly expensive to recruit a wizard, his power regenerates every day...so the continual supply cost of warfare doesn't exist in the same manner.</p><p></p><p>Also take artillery for example. The fireballing sorc can be thought of as a good equivalent. However, in modern warfare the only way to beat artillery once your on the battlefield is to take it out (with men or machine) or to just have more firepower than your opponent and deal with the losses. But dnd warfare is much more defensively minded. A single spellcaster of your own can knock out those big spells with counterspelling. There is no real equivalent to this in modern warfare, offensive is in general the best defense. So that means you can often get an interesting situation...your large armies kills his large army, while the spellcasters manuever themselves and try to take out each other.</p><p></p><p>Lastly, modern warfare relies much more on technological production than population...while in the old days the size of your population usually dictated who the victor would be. In dnd, power often comes through people, not just throw tech (ie magic). Sure if your kingdom produces a lot of magic items that will definately help...but if you have a large population your bounds to have more fighter x's and wizard y's than your opponent....so again miliatry strength boils down to population numbers again.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2311984, member: 5889"] Dnd has the potential to be a weird mix of medieval and modern warfare. Dnd has many of the modern "necessities"...ie special forces, artillery, air power, advanced reconaissance (scrying). However, the dnd equivalents are a bit different. Take air power for example. A aircraft's main power is its tremendous mobility and terrifying destructive power. Its has disadvantages in that bombs and the like are very expensive when compared to arming infantry, and they are extrememly frail when fired upon. Now let's looking at the flying wizard equivalent. Wizards are "frail" by traditional party standards, but slap on a stoneskin or a protection from arrows and they are virtually immortal to archers. So antiaircraft guns don't cut the mustard:) Also, while it might be extrememly expensive to recruit a wizard, his power regenerates every day...so the continual supply cost of warfare doesn't exist in the same manner. Also take artillery for example. The fireballing sorc can be thought of as a good equivalent. However, in modern warfare the only way to beat artillery once your on the battlefield is to take it out (with men or machine) or to just have more firepower than your opponent and deal with the losses. But dnd warfare is much more defensively minded. A single spellcaster of your own can knock out those big spells with counterspelling. There is no real equivalent to this in modern warfare, offensive is in general the best defense. So that means you can often get an interesting situation...your large armies kills his large army, while the spellcasters manuever themselves and try to take out each other. Lastly, modern warfare relies much more on technological production than population...while in the old days the size of your population usually dictated who the victor would be. In dnd, power often comes through people, not just throw tech (ie magic). Sure if your kingdom produces a lot of magic items that will definately help...but if you have a large population your bounds to have more fighter x's and wizard y's than your opponent....so again miliatry strength boils down to population numbers again. [/QUOTE]
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