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General Tabletop Discussion
*TTRPGs General
Some thoughts on D&D warfare
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<blockquote data-quote="TerraDave" data-source="post: 2312402" data-attributes="member: 22260"><p><strong>Boredgremlin</strong>: I am not sure that napoleanic is automatically ruled out...they had massed muskets, cannons, explosive shells, grapeshot...one difference versus later is limited range, but that may actually be more consistent...and of course in Vietnam massed forces where also used when warrented...</p><p></p><p><strong>Stalker0</strong>: A weird mix indeed, we talked a lot about it <a href="http://www.enworld.org/showthread.php?t=133155" target="_blank">here</a>. One thing, I think that with high level charecters and magic, resources remain important. Historically, the big cost was just gold to keep the troops paid. Mid to highish level charecters may be very expensive. And magic means magics items, and the use of scrolls, charges, etc...</p><p></p><p><strong>Yair</strong>: to bad, even with all the stuff that has been produced, their is such limited support for the sort of battles you describe. <em>Grim Tales Mass Combat </em> and the System in <em>Testament</em> can be used for these sorts of battles, but are quite abstract. <em>Cry Havoc</em> has the problems it is famous for. The <em>Minitures Handbook</em> can be used, if you've got a lot of minis for a battle with a few hundred on each side. And <em>Heroes of Battle</em>, no help at all. If only someone would produce an update of the old Battle System...</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2312402, member: 22260"] [B]Boredgremlin[/B]: I am not sure that napoleanic is automatically ruled out...they had massed muskets, cannons, explosive shells, grapeshot...one difference versus later is limited range, but that may actually be more consistent...and of course in Vietnam massed forces where also used when warrented... [B]Stalker0[/B]: A weird mix indeed, we talked a lot about it [URL=http://www.enworld.org/showthread.php?t=133155]here[/URL]. One thing, I think that with high level charecters and magic, resources remain important. Historically, the big cost was just gold to keep the troops paid. Mid to highish level charecters may be very expensive. And magic means magics items, and the use of scrolls, charges, etc... [B]Yair[/B]: to bad, even with all the stuff that has been produced, their is such limited support for the sort of battles you describe. [I]Grim Tales Mass Combat [/I] and the System in [I]Testament[/I] can be used for these sorts of battles, but are quite abstract. [I]Cry Havoc[/I] has the problems it is famous for. The [I]Minitures Handbook[/I] can be used, if you've got a lot of minis for a battle with a few hundred on each side. And [I]Heroes of Battle[/I], no help at all. If only someone would produce an update of the old Battle System... [/QUOTE]
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Some thoughts on D&D warfare
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