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General Tabletop Discussion
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Some thoughts on D&D warfare
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<blockquote data-quote="gizmo33" data-source="post: 2312891" data-attributes="member: 30001"><p>(War and alignment threads are my guilty pleasure)</p><p> </p><p>Vietnam-era combat would require walkie-talkie's or some equivalent to issue orders IMO. I think that a mass of War1 characters would need to all have line-of-sight to the commander or they'd either go home or turn into bandits.</p><p> </p><p>I agree with S'mon as far as fantasy goes - armies should probably have fairly high proportions of higher level characters - probably following the 3E DMG demographics if you play that version. Though I think there are plenty of sources of War1 in the time period he lists - freemen were required to keep arms and armor in many cases: town and city levy, mounted seargents, squires, other followers of a knight (his "lance" of troops). IMO Swiss pike don't have to be War3, they're scary IIRC because they take no prisoners (contrary to normal feudal practice), high morale, and a tactic well suited to defeating mounted troops of the period. Training for a formation (the crucial part of pike use) is not the same thing as the personal combat capability that I associate with War3, although it's all very subjective. So if you want lots of War1, I think you can justify it, although it might not be the best thing for a high-magic campaign world.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2312891, member: 30001"] (War and alignment threads are my guilty pleasure) Vietnam-era combat would require walkie-talkie's or some equivalent to issue orders IMO. I think that a mass of War1 characters would need to all have line-of-sight to the commander or they'd either go home or turn into bandits. I agree with S'mon as far as fantasy goes - armies should probably have fairly high proportions of higher level characters - probably following the 3E DMG demographics if you play that version. Though I think there are plenty of sources of War1 in the time period he lists - freemen were required to keep arms and armor in many cases: town and city levy, mounted seargents, squires, other followers of a knight (his "lance" of troops). IMO Swiss pike don't have to be War3, they're scary IIRC because they take no prisoners (contrary to normal feudal practice), high morale, and a tactic well suited to defeating mounted troops of the period. Training for a formation (the crucial part of pike use) is not the same thing as the personal combat capability that I associate with War3, although it's all very subjective. So if you want lots of War1, I think you can justify it, although it might not be the best thing for a high-magic campaign world. [/QUOTE]
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