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General Tabletop Discussion
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Some thoughts on D&D warfare
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<blockquote data-quote="gizmo33" data-source="post: 2313550" data-attributes="member: 30001"><p>I took some "warfare in the old-days" books with me on vacation last week. IMO DnD people would adapt to whatever the prevailing conditions are on the battlefield (a historical example - look at the way that ancient generals counted elephant troops). Armies of War1 would learn (over time) how to counter their vulnerabilities, making best use of the available technology. Eg. the 3rd time that they all got wiped out by an invisible wizard flying around with a wand of fireballs, generals would see the writing on the wall and develop counter-measures. Having your own wizards is ok, but it would be nice (as I said in an earlier thread) to have some relatively low-tech ways of countering this stuff.</p><p> </p><p>For example, a strategy of digging pits and using ropes attached to grappling hooks fire from ballista and tied to boulders might be the standard "anti-golem" technique. Armies would travel with a few ballista on rollers for such a contingency if it were common in the region. If it were not, the counter-measure would soon be learned (as it took a few encounters with elephant troops to develop counter-measures)</p><p> </p><p>My point for gamers is that DnD really needs some thought put into the "mass combat" culture if it's going to treat the subject well. The DM should have some guidelines as to how to field an army besides "100 guys grab spears and form up into a square". </p><p> </p><p>I started working on my own list/analysis of this situation since I posted an earlier "castles in DnD" thread on this subject. I wish WOTC would have considered this in their heroes of battle supplement (not mass-combat rules, per se, but at least the characteristics/tools of an army in standard 3E would have been appropriate to the theme of the book as I understand it)</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2313550, member: 30001"] I took some "warfare in the old-days" books with me on vacation last week. IMO DnD people would adapt to whatever the prevailing conditions are on the battlefield (a historical example - look at the way that ancient generals counted elephant troops). Armies of War1 would learn (over time) how to counter their vulnerabilities, making best use of the available technology. Eg. the 3rd time that they all got wiped out by an invisible wizard flying around with a wand of fireballs, generals would see the writing on the wall and develop counter-measures. Having your own wizards is ok, but it would be nice (as I said in an earlier thread) to have some relatively low-tech ways of countering this stuff. For example, a strategy of digging pits and using ropes attached to grappling hooks fire from ballista and tied to boulders might be the standard "anti-golem" technique. Armies would travel with a few ballista on rollers for such a contingency if it were common in the region. If it were not, the counter-measure would soon be learned (as it took a few encounters with elephant troops to develop counter-measures) My point for gamers is that DnD really needs some thought put into the "mass combat" culture if it's going to treat the subject well. The DM should have some guidelines as to how to field an army besides "100 guys grab spears and form up into a square". I started working on my own list/analysis of this situation since I posted an earlier "castles in DnD" thread on this subject. I wish WOTC would have considered this in their heroes of battle supplement (not mass-combat rules, per se, but at least the characteristics/tools of an army in standard 3E would have been appropriate to the theme of the book as I understand it) [/QUOTE]
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