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General Tabletop Discussion
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Some thoughts on D&D warfare
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<blockquote data-quote="Odysseus" data-source="post: 2314412" data-attributes="member: 8615"><p>I think if you assume the highest levels on each side fight each other, while the lowest levels fight each other.Then CR differences balence out. When this doesn't happen you get problems. Based on the EL system from the immortals handbook, a 1000 war1, is a reasonable encounter for 10 20th level characters.</p><p></p><p>I believe if you want to compare D&D warfare to a historical period. The ACW is the best option. A low magic setting might be compared to late medieval or napoleonic period. The ACW can be characterised by is destructive power and high casulties, but also for the ability for one side to defend areas. And the importance of resources, supply routes. Magic can by highly destructive, however with preperation it could be countered. In any warfare , assuming competent generals,and even forces, it would be decided on the resource managment. But mistakes by generals would be extremly costly.</p><p></p><p>In any professional army. The soldiers could easily have on average of 5 years experience of warfare after training. 5 years experience would perhaps make the typical soldier 5th level. There may well be 1st level soldiers , but the more the army fights the higher its level. So I don't think its right to assume armies should be made up of mostly low level characters.</p></blockquote><p></p>
[QUOTE="Odysseus, post: 2314412, member: 8615"] I think if you assume the highest levels on each side fight each other, while the lowest levels fight each other.Then CR differences balence out. When this doesn't happen you get problems. Based on the EL system from the immortals handbook, a 1000 war1, is a reasonable encounter for 10 20th level characters. I believe if you want to compare D&D warfare to a historical period. The ACW is the best option. A low magic setting might be compared to late medieval or napoleonic period. The ACW can be characterised by is destructive power and high casulties, but also for the ability for one side to defend areas. And the importance of resources, supply routes. Magic can by highly destructive, however with preperation it could be countered. In any warfare , assuming competent generals,and even forces, it would be decided on the resource managment. But mistakes by generals would be extremly costly. In any professional army. The soldiers could easily have on average of 5 years experience of warfare after training. 5 years experience would perhaps make the typical soldier 5th level. There may well be 1st level soldiers , but the more the army fights the higher its level. So I don't think its right to assume armies should be made up of mostly low level characters. [/QUOTE]
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Some thoughts on D&D warfare
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