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General Tabletop Discussion
*TTRPGs General
Some thoughts on D&D warfare
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<blockquote data-quote="Celebrim" data-source="post: 2316403" data-attributes="member: 4937"><p>In fact, any 20th level character ought to be able to take 1000 war1's single handedly. The spell casters can win the fight straight up, winnning in just a handful of rounds. The fighter types simply need to find a superior tactical position and at worst maybe break the fight up into a couple of encounters. The thief simply has to go through the long chore of assasinating his foes one or two at a time. All of them essentially have an absolute advantage over War1's (or even War3's for that matter). </p><p></p><p>The real problem is that we don't have to wait for 20th level for that to be true. I've seen 10th level characters singlehandedly take on armies of 200-400 low leveled individuals. Spells like Cloudkill and even Cone of Cold can take out huge mased formations. Spells like Heal give high level characters an absolute advantage in attrition warfare. High level fighters or barbarians can plow through scores of low level melee combatants in short order. All they have to do is adopt tactics that prevent the low levels from concentrating thier full force against them at the same time. It doesn't have to be complex, taking advantage of a dark night is usually enough to do that.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2316403, member: 4937"] In fact, any 20th level character ought to be able to take 1000 war1's single handedly. The spell casters can win the fight straight up, winnning in just a handful of rounds. The fighter types simply need to find a superior tactical position and at worst maybe break the fight up into a couple of encounters. The thief simply has to go through the long chore of assasinating his foes one or two at a time. All of them essentially have an absolute advantage over War1's (or even War3's for that matter). The real problem is that we don't have to wait for 20th level for that to be true. I've seen 10th level characters singlehandedly take on armies of 200-400 low leveled individuals. Spells like Cloudkill and even Cone of Cold can take out huge mased formations. Spells like Heal give high level characters an absolute advantage in attrition warfare. High level fighters or barbarians can plow through scores of low level melee combatants in short order. All they have to do is adopt tactics that prevent the low levels from concentrating thier full force against them at the same time. It doesn't have to be complex, taking advantage of a dark night is usually enough to do that. [/QUOTE]
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