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Some thoughts on D&D warfare
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<blockquote data-quote="gizmo33" data-source="post: 2319857" data-attributes="member: 30001"><p>Oops - I think we agree. I didn't realize that there was a significant difference between War and Ftr, I only use fighters IMC. Replace all my 'War1' with 'Ftr1'. I don't use cleave either (it severely breaks the EL for certain creatures). I didn't think that houserules would make much of a difference here, but maybe they do.</p><p> </p><p></p><p> </p><p>A team of 8th to 10th level characters that is optimized for the strike-force scenario SHOULD probably wreak havoc on a small army (of the scale described). One of my basic arguments follows from the principles of EL in DnD. I would only expect a group of 500 CR1 to challenge creatures up to their EL. </p><p> </p><p>8-10th level is just at the limits of what can reasonably be expected - a group of them is probably beyond a force of 500. Of course I continue to be confused about just what the stealth capabilities are of an 8th level fighter in your campaign (IMC 8th level human fighters can't see any better in the dark than 1st level ones). IME (of which you appear to not think much) high level wizards often teleport away and leave high level fighters stranded. </p><p> </p><p>This has lead IMC to a certain "composition" of high level teams that has had an influence on the way my NPC demographics are structured. IMC high level fighers and clerics get along, but rogues and wizards tend to be loners. This is true as much of the PCs as NPCs. I suspect that people who habitually start PCs off at levels higher than 1 do not see this kind of stratification in their higher level parties (though I'm not sure) - but this might have a big impact on what our experiences have been.</p><p> </p><p></p><p> </p><p>This is the case IMC for closely-knit strike teams of 8th-10th level, which I'm starting to think is the reason why they have not adversely affected my army compositions. Coincidentally a team of 8th to 10th is equivalent to a 15th level character EL-wise. </p><p> </p><p></p><p> </p><p>Strange coincidence that you mention frost giants. IME Frost Giants in 1E could get killed by a score or so Lvl 0 mercs (all that damage doesn't seem to go far on a single swing) . Things, of course, have changed with 3E giants, but it's one of the few monster types that I think a very conventionally equipped force of Ftr1 could battle without much thought - AFAIK there aren't much of the hit-and-run issues to deal with.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2319857, member: 30001"] Oops - I think we agree. I didn't realize that there was a significant difference between War and Ftr, I only use fighters IMC. Replace all my 'War1' with 'Ftr1'. I don't use cleave either (it severely breaks the EL for certain creatures). I didn't think that houserules would make much of a difference here, but maybe they do. A team of 8th to 10th level characters that is optimized for the strike-force scenario SHOULD probably wreak havoc on a small army (of the scale described). One of my basic arguments follows from the principles of EL in DnD. I would only expect a group of 500 CR1 to challenge creatures up to their EL. 8-10th level is just at the limits of what can reasonably be expected - a group of them is probably beyond a force of 500. Of course I continue to be confused about just what the stealth capabilities are of an 8th level fighter in your campaign (IMC 8th level human fighters can't see any better in the dark than 1st level ones). IME (of which you appear to not think much) high level wizards often teleport away and leave high level fighters stranded. This has lead IMC to a certain "composition" of high level teams that has had an influence on the way my NPC demographics are structured. IMC high level fighers and clerics get along, but rogues and wizards tend to be loners. This is true as much of the PCs as NPCs. I suspect that people who habitually start PCs off at levels higher than 1 do not see this kind of stratification in their higher level parties (though I'm not sure) - but this might have a big impact on what our experiences have been. This is the case IMC for closely-knit strike teams of 8th-10th level, which I'm starting to think is the reason why they have not adversely affected my army compositions. Coincidentally a team of 8th to 10th is equivalent to a 15th level character EL-wise. Strange coincidence that you mention frost giants. IME Frost Giants in 1E could get killed by a score or so Lvl 0 mercs (all that damage doesn't seem to go far on a single swing) . Things, of course, have changed with 3E giants, but it's one of the few monster types that I think a very conventionally equipped force of Ftr1 could battle without much thought - AFAIK there aren't much of the hit-and-run issues to deal with. [/QUOTE]
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