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General Tabletop Discussion
*TTRPGs General
Some thoughts on D&D warfare
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<blockquote data-quote="Hejdun" data-source="post: 2320779" data-attributes="member: 839"><p>How does your average army, armed with bows and swords, kill a flying (500 feet in the air), stoneskinned, wizard, accompanied by a flying cleric, when the wizard has 10 wands of fireball and can just teleport away when things start looking bad? I didn't mean to imply that it could be done in one day, but ultimately whether it takes a day or a week is relatively irrelevent. The army will be destroyed, run away from poor morale ("We've lost 40% of our men and haven't killed a soul, and you expect us to continue?"), crippled by disease, or run out of food (logistics are hideously hard to maintain when you have any kind of strike force). The only possible way that the army could win is if they a) didn't care at all about losses, and thus, in some way or another, had nearly unbreakable morale and b) could complete their entire objective in limited time (less than a week), from the start of the campaign to the end.</p><p></p><p>The fact that the enemy will have their own HLC is kind of the point. The HLCs on both sides will duke it out. But here's my argument: whoever's HLCs win, will be able to thus completely obliterate the other side's army. So why bother bringing in your army until your HLCs have either won or lost?</p><p></p><p>As far as the "it's better to have 500 mooks than not," I would argue "no, it's really not." The cost of training and equipping those 500 warriors will be staggering; equipping them with even modest equipment will cost around 40gp. If you want to feed them for a year, that's another 90,000gp (per year, and it will invariably be more for an army). Training them was probably hideously expensive. I don't recall seeing any rules for how long or how much it costs to train a warrrior, but it is probably something like 6 months at minimum, 2 years at maximum. And then you have to house them in some sort of barracks.</p><p></p><p>You could easily have spent 400,000gp on upkeep, equipment, and training for those 500 warriors. Then the fight becomes Fighter15 with 500 War2s vs. Fighter15 with 400,000gp more. My money is still on the long Fighter 15.</p><p></p><p>Take that same argument but magnify it by 100 and you'll see why armies are more of a bane than a boon. Sure, you might outnumber my conventional forces 10:1, but I outnumber your HLCs, and mine are MUCH better equipped. And after I finish killing your HLCs, your army WILL be destroyed.</p></blockquote><p></p>
[QUOTE="Hejdun, post: 2320779, member: 839"] How does your average army, armed with bows and swords, kill a flying (500 feet in the air), stoneskinned, wizard, accompanied by a flying cleric, when the wizard has 10 wands of fireball and can just teleport away when things start looking bad? I didn't mean to imply that it could be done in one day, but ultimately whether it takes a day or a week is relatively irrelevent. The army will be destroyed, run away from poor morale ("We've lost 40% of our men and haven't killed a soul, and you expect us to continue?"), crippled by disease, or run out of food (logistics are hideously hard to maintain when you have any kind of strike force). The only possible way that the army could win is if they a) didn't care at all about losses, and thus, in some way or another, had nearly unbreakable morale and b) could complete their entire objective in limited time (less than a week), from the start of the campaign to the end. The fact that the enemy will have their own HLC is kind of the point. The HLCs on both sides will duke it out. But here's my argument: whoever's HLCs win, will be able to thus completely obliterate the other side's army. So why bother bringing in your army until your HLCs have either won or lost? As far as the "it's better to have 500 mooks than not," I would argue "no, it's really not." The cost of training and equipping those 500 warriors will be staggering; equipping them with even modest equipment will cost around 40gp. If you want to feed them for a year, that's another 90,000gp (per year, and it will invariably be more for an army). Training them was probably hideously expensive. I don't recall seeing any rules for how long or how much it costs to train a warrrior, but it is probably something like 6 months at minimum, 2 years at maximum. And then you have to house them in some sort of barracks. You could easily have spent 400,000gp on upkeep, equipment, and training for those 500 warriors. Then the fight becomes Fighter15 with 500 War2s vs. Fighter15 with 400,000gp more. My money is still on the long Fighter 15. Take that same argument but magnify it by 100 and you'll see why armies are more of a bane than a boon. Sure, you might outnumber my conventional forces 10:1, but I outnumber your HLCs, and mine are MUCH better equipped. And after I finish killing your HLCs, your army WILL be destroyed. [/QUOTE]
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