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General Tabletop Discussion
*TTRPGs General
Some thoughts on D&D warfare
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<blockquote data-quote="Celebrim" data-source="post: 2320795" data-attributes="member: 4937"><p>Yes, they were. You adopted tactics appropriate to the technology, which always fundamentally what good tactics are about. I snipped the rest, because I think it can be summed up rather quickly.</p><p></p><p>You adopted WWII era tactics. You took a large force of 'riflemen' and distributed them over a large area. Then you hid at strategic positions 'tanks', and provided the whole with 'artillery support'. </p><p></p><p>Archers = riflemen</p><p>Ogres = tanks</p><p>Wizards = Artillery</p><p></p><p>Your party got overwhelmed because they failed to address this change in tactics with appropriate tactics of their own. Had they maintained party cohesion and responded with appropriate counter-tactics, your WWII era tactics would have provided only marginal utility. In fact, by distributing your force over a wide area without means of communication, you have actually made it easier to take out the force peicemeal.</p><p></p><p>I've actually been down this path before. As you start inventing the magical items for overcoming these problems, the countermeasures you create get more and more like technology. One DM I had went this way and ran with it, and before you knew it the battlefield featured things that looked alot like artillery barrages, radios, MRE's, air power, machine guns, tanks, battleships, and so forth and the proper way of fighting was looking alot more like Stalingrad than Marathon or Agincourt. In any event, even all of this did nothing to prevent the battles actually being determined by small teams of higher level characters. On the other hand, at least the game world had actually integrated into it the implications of the rules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2320795, member: 4937"] Yes, they were. You adopted tactics appropriate to the technology, which always fundamentally what good tactics are about. I snipped the rest, because I think it can be summed up rather quickly. You adopted WWII era tactics. You took a large force of 'riflemen' and distributed them over a large area. Then you hid at strategic positions 'tanks', and provided the whole with 'artillery support'. Archers = riflemen Ogres = tanks Wizards = Artillery Your party got overwhelmed because they failed to address this change in tactics with appropriate tactics of their own. Had they maintained party cohesion and responded with appropriate counter-tactics, your WWII era tactics would have provided only marginal utility. In fact, by distributing your force over a wide area without means of communication, you have actually made it easier to take out the force peicemeal. I've actually been down this path before. As you start inventing the magical items for overcoming these problems, the countermeasures you create get more and more like technology. One DM I had went this way and ran with it, and before you knew it the battlefield featured things that looked alot like artillery barrages, radios, MRE's, air power, machine guns, tanks, battleships, and so forth and the proper way of fighting was looking alot more like Stalingrad than Marathon or Agincourt. In any event, even all of this did nothing to prevent the battles actually being determined by small teams of higher level characters. On the other hand, at least the game world had actually integrated into it the implications of the rules. [/QUOTE]
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Some thoughts on D&D warfare
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