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Some thoughts on D&D warfare
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<blockquote data-quote="Celebrim" data-source="post: 2320867" data-attributes="member: 4937"><p>Even if we assume that average wages for a non-skilled worker is 1 s.p. per day, this can't possibly be true. Let's assume commoners make about 300 s.p. per year. They don't need all of that to surive, and they pay about 30% of that in taxes, leaving them with 210 s.p. per year. We know from history that that medieval peasants were substitance farmers, that barely made enough to survive in the good years and starved in the bad. That implies that much anything less than 4 s.p. per week starves the population and is unsustainable, and in any event noone would willingly take wages that low. Skilled labor earned 3-5 s.p. per day, and so would expect a minimum profit of 12-20 s.p. per week.</p><p></p><p>But our first assumption is false. A quick look over the official price lists and the profession and craft skills shows that 3rd edition has moved to a defacto gold peice standard for wages. The silver peice standard is simply unworkable under the rules and any meta-rule which suggest labor could be hired for less than 1 g.p. per day will ultimately led to economic paradoxes if you try to game these assumptions out (of course so will the craft rules but that's a different discussion). In short, D&D peasants require probably 2-4 g.p. per week to survive. Skilled labor will demand somewhat more than that, but unfortunately the profession rules are equally a mess because they imply all professions require equal skill and earn equal ammounts of pay.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2320867, member: 4937"] Even if we assume that average wages for a non-skilled worker is 1 s.p. per day, this can't possibly be true. Let's assume commoners make about 300 s.p. per year. They don't need all of that to surive, and they pay about 30% of that in taxes, leaving them with 210 s.p. per year. We know from history that that medieval peasants were substitance farmers, that barely made enough to survive in the good years and starved in the bad. That implies that much anything less than 4 s.p. per week starves the population and is unsustainable, and in any event noone would willingly take wages that low. Skilled labor earned 3-5 s.p. per day, and so would expect a minimum profit of 12-20 s.p. per week. But our first assumption is false. A quick look over the official price lists and the profession and craft skills shows that 3rd edition has moved to a defacto gold peice standard for wages. The silver peice standard is simply unworkable under the rules and any meta-rule which suggest labor could be hired for less than 1 g.p. per day will ultimately led to economic paradoxes if you try to game these assumptions out (of course so will the craft rules but that's a different discussion). In short, D&D peasants require probably 2-4 g.p. per week to survive. Skilled labor will demand somewhat more than that, but unfortunately the profession rules are equally a mess because they imply all professions require equal skill and earn equal ammounts of pay. [/QUOTE]
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Some thoughts on D&D warfare
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